Wednesday, March 18, 2020

Enrollment System for High School Essay Example

Enrollment System for High School Essay Example Enrollment System for High School Essay Enrollment System for High School Essay Essay Topic: High School Middle School ACKNOWLEDGMENT An ambition nurtured through the year has finally been fulfilled, this â€Å"program†. The realization of this ambition is attributed to their family and especially to the almighty God for his countless blessings bestowed on the group. For the unlimited guidance and being always in their side Mr. Romel P. Dagami for with him this priceless endeavor would have never come into fruition. To their classmates in CS 223 who shared their knowledge for the success of this system. Their family for their continued encouragement, financial and moral support and prayers. With this system a dream is now a reality. We share the joy and pride. To everyone who helped us in making this program, thank you. Table of Contents Acknowledgmentii Table of Contentsiii Chapter I Introduction Payroll1 (Advantages)2 Statement of the Problem6 Theoretical Framework8 Conceptual Framework10 Significance of the Study12 Scope and Delimitation14 Definition of Terms15 Chapter II Project Rationale19 Project Objective20 Project Description21 Constraints of the System and Project21 Project Team Organization23 Project Team Description24 Estimated time and Date25 Pert Chart26 Gantt Chart27 Data Flow Diagram28 System Flow Chart29 Program Flow Chart30 Program Output39 Codes45 Visual Table of contents62 Input Process Output Chart63 MDB Structure63 Chapter III Appendices Appendix A (User’s Manual)66 Appendix B (Guidelines in accessing the system)69 Appendix C (Curriculum Vitae)79 Chapter I Introduction Not so long ago, all payrolls used to be calculated manually, without any help from a computer. Professional accountants invested a lot of time and energy into keeping track of all employee data, files and information, calculating monthly salaries, hourly remunerations, bonuses, sick leaves, benefits, taxes, deductions and so on. And they did this all by keeping numerous files filled with track records for each and every person employed. Nowadays, however, thing are far more simple than they used to be. Because technology is always dedicated to make things easier and better, quite a wide variety of computerized payroll systems is available to save us from this tedious task. Now, instead of keeping dozens of files and spending endless hours calculating, all you have to do is get a payroll software system and let it do all the nasty work. So, manual vs. computerized payroll system? It really bares no comparison. A manual payroll system means doing everything by hand, while a computerized one will enable its users to store unlimited data, keeping track of everything. While with a manual payroll system youd have to keep track of all employees time by hand, with payroll software you can automatically transfer all punches or swipes directly into the system, which will store them instantly. It can even separate regular work hours from overtime, and calculate the different remunerations according to set parameters. And if human error sneaks in even with the most organized manual payroll system, computerized payroll software will provide accurate calculations regardless of the amount of data stored. The computerized payroll software systems save time and money, theyre very easy to use and theyre also very practical. There are several different types of payroll software systems, with various features, functions or advantages. And of course, the price will also vary according to the type of software. All programs, however, include essential features for storing employee information, files and track records, and will enable authorized users to enter, view or change information anytime. Basic features include paycheck processing, direct deposit options, payroll reports, tax reports, deductions, quarterly and annual ware reports and many others. Moreover, while with a manual payroll system you have to do everything yourself, a computerized payroll software will calculate automatically all pay frequencies, employee statutory deductions, 401k contributions, bonuses, medical benefits etc. Basically, all you have to do is enter all the data upon which the deductions are based, and the software will handle everything else. In conclusion, compared to computerized software systems, the manual payroll system takes up valuable time, resources and money. So instead of wasting valuable time with the tedious accounting tasks, let the software calculate the paychecks, while you work on developing your business, increasing production and revenue. Statement of the Problem The researchers sought to answer the following: 1. What are the problems encountered of the company when it comes in paying their employees? 2. Does it take time before the employees get their monthly salary? 3. Does the owner/employer of the company need to add an additional employee in order to do the task (computing and releasing of employee’s salary)? 4. Do the employees need to wait before they can have their monthly salary? 5. Does the releasing of the employees’ wages consume a longer period of time because of editing and adding new record? 6. What would be the possible solution out of these problems? Theoretical Framework In this part of the documentation, we will be presenting a theory that will serve as the pattern on how the researchers would make their own plans and conceptualizations in the theories of experts of the computer field and analysis. The researchers are sure that the pattern they would be following is based on standards and proven technique. The first theory is called the â€Å"System and Systematic Theory† (SST) which says that â€Å"A â€Å"system† is a collection of things which have relationships among them. of course all three: things and relationships and the whole system have to be imagined by us, and tested against ‘reality’, to serve our purpose. )† This theory implies that in order for the system to be functional and efficient, it has to be tested against reality. Meaning all things must have be considered when system be implemented already. All errors must have been corrected prior to its delivery. The â€Å"Systems a nd Systematic Theory† (SST) would are a big impact or the development of the system. The researches would have to consider all omponents of their proposed system and make sure that all of them are working properly in achieving their main goal. Conceptual Framework Diagram 1 The diagram shows how the system would involve into an Automated Payroll System. The inputs must be considered properly assess and make sure that all data needed in the development are present and available. After the inputs are gathered, the process comes next. It involves analysis of data gathered and evaluation. After the inputs have been processed the Automated Payroll System is now created. Significance of the Study Based on the employees we’ve met, they we’re having hard time in getting their monthly salary. Sometimes, their payment they expected they will receive will seldom be delayed due to the personnel who are doing the task. Because we believe that every employee needs to be paid for the services they provide. For this to happen, the employer must have a payroll system in place. Without it, chaos occurs, as employees will become upset if their checks are inaccurate (or worse, if they dont get paid) due to a haphazard payroll structure. So obviously, there are benefits to be derived from using a payroll system. The advantage of having this kind of system is that to make the transaction of every employee in getting their monthly salary easily. Secondly, to lessen the possible time it will consume, because when the employer of the company will do it manually, maybe it will take week or more. And lastly, the task of doing the transaction will be higher because it is done with the use of computer. The persons who are being benefited with this study were the owner of the company, the personnel who is doing the job and at the same time the employee of that particular company. Scope and Delimitation The proposed project, an Automated Payroll System of Asia Computer Company is developed specially for the said company’s payroll processes. But aside from that, it also covers a little of their personnel information, basically includes computation of deductions, generating of pay slips, and payroll reports. The system can also generate personnel information from the company with the intention of coming up with a system that will generally make your flow of operation of the company’s payroll processing smoother and faster, experiencing more of an efficient, reliable and accurate system. Definition of Terms * Database- is a system intended to organize, store, and retrieve large amounts of data easily. It consists of an organized collection of data for one or more uses, typically in digital form. One way of classifying databases involves the type of their contents, for example: bibliographic, document-text, statistical. Digital databases are managed using database management systems, which store database contents, allowing data creation and maintenance, and search and other access. * Query design- A database query can be either a select query or an action query. A select query is simply a data retrieval query. An action query can ask for additional operations on the data, such as insertion, updating, or deletion. * Table- is a set of data elements (values) that is organized using a model of vertical columns (which are identified by their name) and horizontal rows. A table has a specified number of columns, but can have any number of rows. * Report- Microsoft Access Database report designs, from customizing the layout of the report to including parameters and images. You will also find rticles relating to generating your Microsoft Access database reports from forms in your Microsoft Access application, and how to modify database reports using VBA programming and Microsoft Access expressions. * Data- is information that has been translated into a form that is more convenient to move or process. * Automated Payroll System- A payroll system is the method used by payroll professionals to pay employees for their services. Regardless of the type of system used, there are basic functions that must be performedcalculation of hours worked, deductions (health, garnishment), and benefits (auto allowance, vacation, personal time). Form- A database form is a window or screen of related fields from a database. It is used to enter data or browse and view data. * Log in- (also called logging in or on and signing in or on) is the process by which individual access to a computer system is controlled by identification of the user using credentials provided by the user. * System- a collection of interrelated components that acts together as a single unit to perform a specific task. * Employee – a person for wages, a salary Project Rationale With the demands of the present competitive world, the pressing needs for the computerization, the problems encountered by the employees in getting their monthly payments, this Automated Payroll System is proposed for these reasons, the implementation of this computerized system will help the said company in achieving their goals with efficiency and effectiveness in compliance the needs of the employees regarding the releasing of their monthly salary. Project Objective Specifically, the project seeks to reach the following objectives: 1. To be able to know on how to make the research study in using an application software by making a program. 2. To be able to identify the problems of the existing system. 3. To be able to calculate the employee’s salary easily. Project Description The project is entitled â€Å"Automated Payroll System. † The system involves the use of computer software such as Visual Basic and Microsoft Access. In this Project the developers of this system have also incorporated training plan, test plan, security plan and maintenance plan which will serve as the framework in implementing this project. Constraints of the System and the Project System: 1. Storage media such as hard disk and the floppy disk are very sensitive to magnetic interferences, that is, they should isolate from electronic devices. 2. Data and information could be possibly infected with computer virus that may destroy data and information significant to the system. Project: 1. The size of the project is big; hence several trivial communication lines exist, which turn, make it hard for the project team members to arrived at decision timely and accurately, as here may unexpected ppositions from other members. 2. Time allotted to finish the project is very minimal. Project Team Organization [pic] Project Team Description System Analyst – a person who is responsible for planning and at the same time the one who designs the system. Programmer – the one who is responsible in making the program as well as developing the system designs. Designer – the one who is responsible gathering data and rese arching information and the encoder of the documents. Encoder – a person who responsible in encoding all data and all documents. Researcher – The one who is responsible in researching the information needed for the system. The team used egoless structure because all members are equal and responsible for all activities in developing the system. Table of Activities |ID |Activity | | |5 |10 | |Password |Text |8 | |Period |Text |50 | tblPayroll Employee Number |AutoNumber | | |Last Name |Text |30 | |First Name |Text |20 | |Middle initial |Text |50 | |Address |Text |60 | |Status |Text |50 | |Position |Text |50 | |Rate |Number | | |dependent |Number | | |Account number |text |12 | |total |Number | | |PLoan_Pay |Number | | |PRSNL_LOAN |Number | | |SSS_LOAN |Number | | |SLOAN_PAY |Number | | |SSS |Number | | |PHP_HEALTH |Number | | |PAG_IBIG |Number | | |DEDUCTION |Number | | |Net |Number | | |Monthly |Number | | Chapter III Appendices Appendix A User’s Manual Automated Payroll System Introduction To facilitate the procedures of the systems programs, a user’s manual like this was included. This p ortion indicates the standard procedures in adding, searching, saving, deleting, computing and reckoning records in a record window. To enhance the reliability of functions, graphical images are supplemented for further understanding on the routines included in the system. Hardware and Software Requirements Hardware The computer system must have the following: Intel Version 1 or higher version of processor. At least 32 MB or RAM for faster processing. 16B or higher memory Hard Disk Printer (Matrix, desk, jet or Laser) Colored Monitor Keyboard Mouse Printer Software Operating System Windows 7 Programming Language Microsoft Visual Basic 6. 0 Microsoft Access 2003 Operating System ? Window 7 Programming Language ? Microsoft Visual Basic 6. 0 General Operating Procedures One Significant part of computer, which plays a vital role, is the keyboard. It is composed of the alphabet ranging from a to z. The numeric keypad which can be used as means for entering special keys which ar e use up and down. The function keys from F1 to F12, which has different usage. The enter key is used to move the cursor 1 line and or entering the command. Tab key is used to move the cursor some space to the right. The shift key which is used to change the character into its upper or lower case. The caps lock is used to capitalize all the letters. And lastly is the backspace, which is used to move one character space to the left of each word. Appendix B Guidelines in accessing the system: 1. Double click the payroll icon on the desktop. 2. Enter Username and Password ? Empty username and password is invalid. ? Three consecutive wrong inputs of username and password will automatically end the system. 3. Click the OK button after typing the username and password. ? Ok button – log-in serves name and password serves as a security of the system to avoid or to protect the system from unauthorized person. This button will search username and password from the database if available. If the record is not found, the system will ask from the user to input again the correct one. If the username and password are correct the main menu will display Main Form – the user can add entry, view or edit records, report generation, create pay slip, loan entry, pay period entry, help and find. Add Entry Button – this button will let you add additional employees information. View or Edit Record – will let you view and edit your employees information. Report Generation ? Bank Report – where you can see all your employees name, account number and net income for bank purpose report. ? Management Report – where you can see all your employees name, account number and annual net income for management purpose. Create Pay Slip – this button will clear all the inputs in the textbox allowing the user to input new records in order to create employees pay slip. Loan Entry – the user can view the loans he/she applied either personal or SSS loan. Pay Period Entry – indications when the employees will be paid for their wages. Help – this button will help you on how to use the system. Find – this button will help you to search the employee record as specified by the user. Exit – end of the system. Add New Employee Entry View or Edit Record Report Generation Create Pay Slip Loan entry Pay Period Entry Find In the maintenance File, it consist of login form for changing the password in case that there were unexpected thing that happened on the system. Exit File terminates the execution of the program. Error Messages Error message that display when using the program reveals that exception or fault was encountered by the system. Its either the user provides the wrong data inputs or the record required by the user is not available. Error messages that will be encountered when accessing the system are as follows. This error occurs when the user entered an employee’s name that is not in the record. This error message takes place when the user inputted a wrong password. Appendix C Curriculum Vitae Personal Information Data Type Field Name 1. 4 Help 1. 3. 1 Create Payslip 1. 3 Payslip 1. 2. 1 Management Reports 1. 2. 1 Bank Reports 1. 2 Reports 1. 1. 2. 1 Add 1. 1. 1. 2 Add 1. 1. 2. 2 Add 1. 1. 1. 1 Add 1. 0 Employee 1. 0 Log-in 1. 1 Record 1. 1. 1 Faculty Computerized Payroll System Display â€Å"Add Entry† â€Å"View or Edit Records† â€Å"Create Pay slip† â€Å"Loan entry† â€Å"Pay Period entry† â€Å"help† â€Å"Find† â€Å"exit† Read Username and password Begin Cashiers 23 Feedback 2 Database 0 Generate Computerized Payroll System Payroll Reports System Analyst Programmer Researcher Designer Encoder 18 Record and Management System Users 1 Employees ET=20 TE=49 TL=49 ET=10 TE=28 TL=29 ET=20 TE=29 TL=29 E1 ET=1 TE=9 TL=9 ET=4 TE=8 TL=8 ET=10 TE=18 TL=19 D2 D1 C2 B2 C1 B1 A2 ET=3 TE=52 TL=52 ET=2 TE=4 TL=4 Admin. Department Payroll Reports Employees data 6 Pay slip 14 17 Process Automated Payroll system ii Automated Payroll System Process the inquires / operation 24 Mission and Vision Downloaded References Hardware and software Development Books Research Analysis evaluation Programming 8 Document 6 5 Input Field Width A A Is Click=cmd add? Display Form empoyee Read Info. B Is Click=view or edit records? Display Form empoyee Display â€Å"Edit†,†close†,†delete†,†process† C Is Click=report generation? Display Form report Display â€Å"Bank report† â€Å"Management report† D E B display â€Å"save† â€Å"cancel† Is Click=save? Save Info. Is Click=cancel? exit Display â€Å"new† â€Å"process† †close† Is Click=new? F G C Is Click=edit? Edit employees information Display â€Å"Save† â€Å"cancel† H Is Click=delete? Display â€Å"are you sure? † Is Click=yes I Is Click=process? Display â€Å" Last Record† J J Is Click=close? J K K H Is Click=Bank Report? Display Report Monthly M Display Report Annual L Is Click=Bank Report? Is Click=Cancel? K N N E Is Click=CreatePayslip? Display Form Payslip K Is Click=Loan Entry? Display Form Loan Display â€Å"Personal† â€Å"SSS† â€Å"EXit† P Is Click=Pay Period Entry? Display Form Pay Period Q R R If Click=Find? Display Form Find S If Click=Exit? End K P Field Name Data Type Width Close User name OK button Password Add Entry View or Edit records Pay Period Entry Help Loan Entry Create Pay Slip Report Generation Find Exit Cancel button Close Close Close Close Close Close Is click= Personal? Display Form Find K Is click= SSS? 1 1 Is click= Exit? K T T Q Read Pay Period K S Display â€Å"Find† and â€Å"cancel† Is Click=Find? Display Employee information K K Y Y Y Y Y Y Y Y Y Y Y Y N N N N N N N N N N N N Y Y Y Y Y Yy y 2 2 N N N N N N N N K K N Y N N Y Y N Y Input Password Username Input Password Username Process Verify the username password in the password Output Display the main form menu Input Employee Info Process Verify if data inputed are all correct *Add the record to the faculty table *update data Output New employee record added *Datebase Updated. iii 7 8 9 10 11 12 13 12 15 16 15 18 19 20 21 22 23 25 27 iv 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 43 48 47 50 49 53 52 51 55 57 58 60 59 56 58 63 60 3 62 4 64 70 69 2 69 73 71 75 76 74 77 26 28 v v Output 14 45 46 54 56 61 64 65 66 67 68 71 72 74 78 62

Sunday, March 1, 2020

ACT English Word Choice and Diction Errors

ACT English Word Choice and Diction Errors SAT / ACT Prep Online Guides and Tips One of the trickier concepts that you will be tested on ACT English is your ability to choose the right word from among many that are not quite right, and to spot when words are being used incorrectly. Are you confident in your ability to find the differences in a group of similar words? Can you distinguish what’s needed from the context of a question? If you’re not so sure, read on to see how the ACT English will test you on this skill!In this post, I'll cover everything you need to know about these questions: What Does â€Å"Diction† Mean, Anyway? Diction is a fancy synonym forâ€Å"word choice† - you may have heard your literature teacher talk about itwhen analyzing a famous author’s writing style. On the ACT English, there are three main ways that word choice becomes important: recognizing commonly confused words understanding meaning in context recognizing idiomatic uses of phrases with prepositions This final topic is large enough thatwe have a whole separate article dedicated to it. But for the first two, let's lookat some example sentences that illustrate these concepts. There is nothing better then (1) waking up to the smell of freshly-brewed coffee. The exciting (2) smell really gets my blood pumping. 1. A. NO CHANGE B. better than C. better D. better to 2. A. NO CHANGE B. simulating C. dazzling D. stimulating Answers: 1. B; 2. D How did you do? These questions cover two of the most common types of diction errors that you will see on ACT English – commonly confused words and understanding meaning in context. Both of these test your ability to understand when a word is being used incorrectly. I’ll go into each of these question types in more detail below. But first, let’s talk about why ACT English has diction errors in the first place. Why Diction Errors? ACT English basically tests your ability to be an editor. The ACT wants to see if you can spot and correct errors in short passages. This skill is important for college level work, such as writing papers. Most of the ACT English questions focus on grammar, punctuation and style. By reading our guides or using another prep method, you can learn the various grammar rules that are important for being able to answer most of the questions on ACT English. With diction questions, the ACT is looking to see which students can also spot errors where you can’t apply your grammar rules. The only way you will know these answers is to understand the subtle differences between similar words. If you don’t think this task sounds too difficult, keep in mind that many students make diction errors all the time in their everyday speech and writing. The makers of the ACT know which words are most confusing for students, and focus on these when writing the test. So let’s start there – with the most commonly confused words that the ACT loves to test. The Most Common Diction Errors Some of the diction errors the ACT tests are random and therefore essentially impossibleto study for. However, the ACT writers havea couple of favorite errors, which usually appear at least once on every test. We'll go through these one at a time. THAN vs. THEN The first key concept for diction questionsis understanding the difference between â€Å"than† and â€Å"then.† Than is used to show a comparison. I am smarter than you are. He eats more rice than beans. Then is used for showing what happens next. First, she went to the store. Then, she went home. I want to eat my rice, then my beans. Pop Quiz! Look at the following pair of sentences. Can you tell which one is correct? I like blue Cornish cheese more then any other cheese in the world. I like blue Cornish cheese more than any other cheese in the world. Answer: the second is correct because the sentence shows a comparison - than is needed. How Should You Approach These Questions? Then/than errorsare pretty easy to spot and correct. When you see one of these words underlined, look at the rest of the sentence. If it is comparing something, use â€Å"than." If it is telling that one thing happened after another, use â€Å"then.† Let’s look back at the first question At the beginning of the article, I gave you the following question: There is nothing better thenwaking up to the smell of freshly-brewed coffee. A. No change B. better than C. better D. better to Now you can understand why the answer is (B) better than. The sentence shows a comparison (waking up and smelling coffee vs. waking up and doing anything else), so we need than. HAVE vs. OF The second most important diction pair to know is â€Å"have† and â€Å"of." The important distinction here is that â€Å"have† is a helping verb, while â€Å"of† is a preposition. If you see â€Å"of† being used as a helping verb, it will be incorrect! The #1 Rule for Have/Of: If you see could of, would/will of, should of, or might of: these are all INCORRECT. Instead they should be could HAVE, would/will HAVE, should HAVE, and might HAVE. This is one of those â€Å"everyday English† mistakes. In speaking, people tend to pronounceâ€Å"have† likeâ€Å"of† because it’s faster and easier to say. It also sounds a lot like our contractions â€Å"would’ve," â€Å"should’ve," etc. This has led some people to believe that â€Å"of† is actually the correct word to use in these circumstances - but it’s not! Let’s look at some examples: She would of preferred gorgonzola, but she got Cornish blue instead. INCORRECT She would have preferred gorgonzola, but she got Cornish blue instead. CORRECT "Would of" is always incorrect; "would have" is the correct replacement. How Should You Approach These Questions? Have/of questions should also be very easy to spot if you're looking for them. If you see of or have underlined, be ready to see a diction question. Remember that if you have would/will of, might of, should of, or could of, you can immediately cross out those answers. Choose an answer that replaces â€Å"of† with â€Å"have† and is also grammatically correct in the sentence. Let’s look at an example from the ACT. Dickinson’s last twenty years of letters many over 1,500 words in length reveals the breadth and depth of her connection to the world through a wide circle of correspondents. A. NO CHANGE B. reveal C. will of revealed D. would of revealed First thing we see in the answer choices are two answers that can automatically be crossed out, whichmakes our lives so much easier! Get rid of C and D, which both have the dreaded â€Å"of† construction. Now it’s a matter of differentiating between â€Å"reveals† and â€Å"reveal." At this point, you may notice that we are looking at a subject-verb agreement question. So we need to find what the subject is. Ask yourself: what is doing the revealing? It’s the â€Å"last twenty years of letters." When we cross out modifiers and the prepositional phrase, we get â€Å"last twenty years of letters." Now it’s obvious that â€Å"years† is the subject. Since â€Å"years† is a plural noun, we need the plural verb, which is â€Å"reveal." B is the answer. Other Easily Confused Words The ACT will rarely test other commonly-confused words. These questions are very difficult to predict because they happen quite infrequently. I have included a list of commonly confused words at the end of this article. Try reading through them and see if there are any that surprise you or that you didn’t know. If so, it wouldn’t hurt to make sure you have these down before you take the test. But don’t bother spending a lot of time worrying about this list. The ACT will rarely test this kind of question, so it’s really not worth stressing out over. You will most often see these commonly confused words in the context of our next type of question, which is†¦. Understanding Word Meaning in Context Instead of using really tricky commonly confused words, the ACT usually uses fairly common words with similar meanings, and asks you to choose which one is best for the sentence. This can be tricky because you have to really think about what the differences are between the different words that you're given, and also understand what the sentence needs in order to most correctly complete it. Let’s look at an example of this type of problem from the ACT: Many people might be surprised to learn that the American way of computing a person’s age differs from the traditional Korean way. In Korean tradition, a person is considered to be already one year old at the time of his or her birth. As a child growing up in two cultures, I found this contest a bit confusing. When I was in the fifth grade, was I ten or eleven years old? A.NO CHANGE B. change C. dispute D. difference This example shows how the ACT uses relatively simple words to try to trick you. You are probably familiar with all of the words in the answer choices, so let’s look at them closely to see which one best fits the sentence. All of the words here imply some sort of contrast or conflict, but in very different ways. Let’s start with the given word, â€Å"contest." A contest implies some form of formal competition between two things. Though the author says that there are differences between American and Korean age counting traditions, he doesn’t imply that they were actually in competition with each other. So (A) is out. Let’s look at (B). â€Å"Change† implies that something was one way, and then became another way. This doesn’t work because these traditions haven’t changed from one to the other - they were just different to begin with. So (B) is out. (C) is quite similar to (A), in that â€Å"dispute," like â€Å"contest," shows a direct conflict between two things. Again, this doesn’t really work because the two traditions aren’t actually competing with each other. That leaves us with (D), which is the only answer that makes sense. As we’ve said, the two traditions aren’t having a fight; they contrast simply because they have different characteristics. That means that (D), â€Å"differences," is the most appropriate answer. How Should You Approach These Questions? The meaning in context questions are definitely the trickiest of the diction questions. To spot them, look for questions that have an underlined word and answer choices that are completely different words, but are loosely related in meaning. First, read through the sentence. Try to place a word of your own in the spot of the underlined word. Now look at the answer choices. Though they will be slightly similar words, they will have different meanings. Which of them can have the meaning most like the word you put into the sentence? Choose that as the answer. Let’s look at this example from the ACT and use the above strategy to answer it. Perhaps the celebration of New Year’s Day in Korean culture is heightened because it is thought of as everyone’s birthday party. A. NO CHANGE B. raised C. lifted D. lighted First, let’s read through the sentence and try to see what should go in the blank. â€Å"Perhaps the celebration of New Year’s Day in Korean culture is _______ because it is thought of as everyone’s birthday party.† Something along the lines of â€Å"made more important† makes sense here. So which word could mean that? You’ll notice that almost all the words imply going up in one way or another - this is how the ACT is trying to trick you. But in the right context, one of them can also mean showing greater importance. â€Å"Raised† and â€Å"lifted† both refer to physically moving something up (unless they are paired with other words - not the case here). So (B) and (C) are out. â€Å"Lighted† is thrown in here to trick you and is quite different to the others - its means something has been made lighter, as in the opposite of darker. It doesn’t work at all, so (D) is out. Therefore the best word is the one the sentence started out with. If you look up â€Å"heighten†, you will see it can mean to physically raise something up, but it can also mean to make something more intense or significant, which is close to the original idea we came up with, which was making something more important. Looking Back The second question I gave you about smelling coffee in the morning had one of these meaning in context errors. Take a second look at the question. Though the answer choices are all vaguely related – they all imply something that excites or surprises in some way – the correct answer is â€Å"stimulating†. This is the only word that really implies something that helps wake you up, which is what is needed to correctly complete the sentence. Quick Recap To summarize, here are the key strategies you need to use to master diction questions on ACT English: â€Å"Of† used as a helping verb (would of, should of) is always incorrect. Choose an answer that replaces it with â€Å"have." Use â€Å"than† for sentences with comparisons. Use â€Å"then† to show one thing happening after another. When you see a meaning in context question, first read through the sentence and mentally replace the word with one that makes sense in the sentence. Choose the answer that comes closest to the word you used. Now It’s Your Turn! Read the following passage and answer the questions that follow. For the past twelve years, Khoubbane has been the unassuming leader of a unique (1) culinary movement in Morocco: creating and distributing a variety of high-quality cheeses throughout the country He slices a small piece off the outer edge of the wheel. A fine dusting of white mold already covers the cheese. The flavor is intense and creamy, with just a hint of the tang that will of developed (2) over the next five months with only Khoubbane's watchful eye and sensible (3) palate to determine when it has finished maturing. It is an unexpected undertaking for the 56 year old. Cheese, as the western world knows it, is unpopular in Morocco. "Moroccans don't eat smelly things," he says with a shrug. "There is less love for cheese here then in (4) France or Italy." This attitude is slowly changing, thanks to Khoubbane. His success, he says, has been due to the fact that he has viewed the process as a labor of love, rather than a business adventure.(5) A. NO CHANGE B. single C. differentiated D. specified A. NO CHANGE B. would of developed C. will develop D. develops A. NO CHANGE B. sensitive C. emotional D. touchy A. NO CHANGE B. then between C. than in D. than between A. NO CHANGE B. venture C. advantage D. process 1. A; 2. C; B.; 4. C; 5. B List of Commonly Confused Words WORD MEANING WORD MEANING accept to receive, take except excluding access entrance; opportunity excess more than needed addition something added edition a certain production of something adopt to legally take on, accept adapt to change to be more suitable advice a recommendation advise to give a recommendation adverse bad; unfavorable averse opposed to affect to influence effect a result afflict to cause suffering inflict to force something harmful aisle space between rows isle island allude to make an indirect reference elude to avoid allusion an indirect reference illusion a false idea or vision already happened before now all ready to be entirely prepared altar table for religious ceremony alter to change altogether completely; entirely all together all things with each other a lot a large number of something allot to give out an amount of something ambivalent to have two different feelings about something ambiguous having more than one possible meaning amoral having no sense or right and wrong immoral having intentionally bad morals anecdote ashort personal story antidote a substance or activity that stops something bad angel a spiritual creature angle space between intersecting lines measured in degrees apart separated, into pieces a part a piece of something appraise to examine and judge apprise to tell someone of something are 3rd person plural of â€Å"to be† our belonging to us accent how someone pronounces words ascent movement up assent agreement/approval assistance help assistants helpers attribute a quality/characteristic contribute to give something auditory related to hearing audible able to be heard aural related to hearing oral spoken, or related to the mouth balmy pleasantly warm barmy crazy or silly bare not covered bear to carry or accept something bated in suspense, excited baited to harass (past tense) bazaar a market bizarre very strange and surprising berth a bed on a boat/train birth time when a baby is born beside next to something besides in addition to something boar a wild pig bore a dull person board a long, flat piece of wood bored feeling uninterested born to have been birthed borne carried bough a large branch of a tree bow bend upper body forward breath air that comes from lunch breathe to take air in and out brake part of a vehicle that stops it break to separate into pieces buy to purchase by shows a person who does something canvas a strong cloth canvass to ask people their opinions censure to criticize formally censor to remove offensive things from public capital city where government is based,ormoney capitol state legislature building choose to decide or pick chose past tense of choose climactic an important or exciting time climatic relating to the weather coarse rough and thick course a series of lessons collaborate to work together corroborate to provide supporting information command to order commend to praise complacent feeling you don’t need to try hard complaisant willingness to please others complement something that goes well with something else compliment saying something to show praise comprehensive thorough comprehensible easy to understand conscience the part of you that makes you feel guilty conscious aware; awake contemptuous showing contempt contemptible extremely bad corps a group of people or military force corpse a dead body council an elected group of people counsel to give advice credible able to be believed credulous gullible dairy milk products diary a book of personal thoughts descent a movement down dissent disagreement desirous wanting something desirable attractive dessert sweet food desert hot, dry area device equipment used for a particular purpose devise to design or invent something discreet secretive discrete separate and different disinterested impartial uninterested not interested do a helping verb dew drops of water due expected or planned dominant most important or wanting control dominate to control or have power over die to stop living dye substance used to change color dyeing to change the color of dying present participle of â€Å"die† elicit to get info or a reaction from someone illicit not legal eminent respected imminent about to happen immanent permanent part of something emit to send out gas/heat/light omit exclude envelop cover something envelope what letters go in everyday commonplace every day each day exhaustive comprehensive exhausting tiring expandable gets bigger expendable non-essential explicit clear, detailed implicit implied or suggested fair reasonable fare cost farther more distant (physical distance) further more flaunt exaggerate flout intentionally break the rules formally properly formerly before foreboding apprehension or anxiety forbidding unfriendly or hostile forth forwards fourth first, second, third†¦.. gorilla large monkey guerrilla unofficial military group hear percieving sound here in this place or moment heard percieved sound (past tense of hear) herd flock/gaggle/group hoard collect/store horde large group hole hollow space in something whole complete human people/person humane kind implicit implied or suggested complicit involved in imply suggest implicate suggest someone is involved in something infer guess something based on the information you have incur cause unpleasant consequences to oneself occur to happen indeterminate uncertain or unclear interminable lasting a long time, in a boring way influence impact affluence wealth ingenious really clever ingenuous innocent and trusting its belongs to it’s it is knew past tense of "know" new not old know to be aware of something no a denial laid past tense of lay lain past tense of lie later occuring further along in time latter near the end of a period lay to put something down lie to recline horizontally lead to take charge led had taken charge lessen to reduce or decrease lesson what a teacher teaches lightning weather lightening becoming lighter or brighter loose not tight lose to not win maybe an adverb that means "perhaps" may be a verb phrase indicating that something could happen but is not certain meat flesh meet assemble mete administer a punishment metal hard, shiny substance medal metal object given as a prize mettle courage, strength, or fortitude miner someone who works in a mine minor not important; underageperson moral right and wrongs morale confidence level in the success of an endeavor passed to go by something; alternatively, to qualify past something that’s happened before now patience to stay calm patients sick people peace tranquility piece a part of peak the top peek a quick look pique annoyance pedal foot operated part of machine petal part of a flower peddle to sell perpetrate do something bad perpetuate to sustain or preserve something personal relating to a person personnel staff persecute oppress or abuse prosecute to take legal action against someone perspective viewpoint prospective potential buyer, or applying to the future plain ordinary, unremarkable plane flying vehicle pore small hole, esp. in the skin pour make liquid flow from a container precede to happen before something else proceed to go forward precedent an example or model president the head of prescribe recommend or authorize medical treatment proscribe to forbid presence being in a place presents gifts principal most important principle fundamental rule quiet no noise quite completely rain precipitation reign to rule rein straps that control a horse raise to lift raze completely destroy rational reasonable rationale the reason reluctant unwilling reticent saying little about what you feel respectfully showing respect respectively in the same order reverend Christian official reverent showing respect right correct rite traditional religious ceremony write produce words road surface built for vehicles rode to have ridden scene location or site seen to have looked sense feeling or awareness of something; one of the 5 senses since between the past and now; because sensible practical or realistic sensitive delicate; responsive sensory connected to the physical senses sight vision site a place cite mention something as proof simulate to mimic stimulate to activate or energize a process stationary unmoving; still stationery office supplies, esp. paper straight not curved strait narrow waterway or channel connecting two bodies of water suppose assume or presume supposed to expected to do something taught educated, instructed taut stretched very tight than used to compare two things then at that time their belongs to them there at that place or location they’re they are through from one end to the other threw to have thrown thorough completely to preposition used to describe a definition or identify the object of something too as well as two comes after one track narrow path tract large area of land visual relating to seeing visible able to seen waist around the middle of your body waste a bad use of something waive give up or cede wave move hand from side to side weak not strong week 7 days weather conditions in the air above the earth (wind, rain etc) whether if, or not wether a castrated ram where to, at, or in what place were past tense of "to be" which determining pronoun witch woman with magical powers whose pronoun identifying what belongs to someone who’s who is your belonging to you you’re you are yore a long time ago What’s Next? Now that you know how to tackle one of the trickier subjects on the ACT English, try another: here is how to take on idioms on the ACT. Not sure what else you’ll be up against? Here is a full breakdown of what you will find on ACT English. Aiming high? Here are some top tips to get a 36 on ACT English. Want to improve your ACT score by 4 points? Check out our best-in-class online ACT prep program. We guarantee your money back if you don't improve your ACT score by 4 points or more. Our program is entirely online, and it customizes what you study to your strengths and weaknesses. If you liked this English lesson, you'll love our program.Along with more detailed lessons, you'll get thousands ofpractice problems organized by individual skills so you learn most effectively. We'll also give you a step-by-step program to follow so you'll never be confused about what to study next. Check out our 5-day free trial:

Friday, February 14, 2020

Compare Aristotle justice theory to Machiavelli's justice theory Research Paper

Compare Aristotle justice theory to Machiavelli's justice theory - Research Paper Example Therefore, this is never something of ruthless power grab, but focuses on the well-being of everyone. This expression of justice is extremely different from Aristotle’s point of view, who insists that justice is based on proportions, and anything less does not qualify to be just. Therefore, this paper supports that Aristotle’s definition of justice is more definite than Machiavelli’s definition of justice because it proves some fairness in its application and is easy to understand. According to Machiavelli, injustice is a stronger, at liberty, and more masterful than justice2. He also implies justice as a significant aspect of liberty. This perception also proves that those in positions of political power dictate justice more than the peace loving and righteous citizens do. Aristotle, on the other hand, did not only describe justice on proportions, but specified that for it to prevail, equal cases should be treated alike, and unequal cases be treated differently. Therefore, being treated differently should be in direct proportions to the inequalities between the cases. This, in other terms, is principally treating similar and t dissimilar dissimilarly3. Machiavelli, as an avid reader and follower of works of other prominent philosophers like Cicero, based his definition of justice from the early works of Cicero. He developed the definition of justice, based on Cicero’s ideas, as giving each person his or her dues4. However, ensuring everyone receives fair dues is extremely significant, and no one’s interests should ever be excluded unfairly or subjected to the self-interests of other people. According to Machiavelli, justice is based on fairness, and everyone should have equal opportunities to explain and account for their sides. Machiavelli was also a philosopher, during the renaissance period, which is a time of revamping of the economies through new means of production. There was also a great insist on religion for most phi losophers. His writing of the prince depicts the prince as a ‘Judeo-Christian man’ with absolute characteristics. It is to this that his description on justice had mixed feelings. The prince was also the overall ruler who gave all final decisions on justice based on his personal thoughts. Aristotle believed that equality is based upon everyone, and even those in power should be treated on the same grounds. The fields of stressing equality were considered in terms of relevancy or irrelevancy of the case. The Aristotelian school of thought would allow a judge to give a ruling based on religion. The best example is a court case involving a Muslim and a Christian where a judge gave a ruling in favour of the Christian on a religion basis. This verdict was based on the theory of treating similar cases similarly and the dissimilar cases dissimilarly. This aptly proves that Aristotle theory of justice was biased in some aspects because basing judgement on religion is explicitly irrelevant. Aristotle also reiterates that justice requires proportionality. This in simple terms means that every person is treated equally with respect to the distribution of benefits and rights of the society. Relevant reasons should be available for treating anyone unequal. Therefore, this justifies inequalities, which relates to claiming justice based on certain provisions. Aristotle’s works, on social justice, have insisted on radical

Saturday, February 1, 2020

The market segmentation strategy for the manufacturer of the washing Essay

The market segmentation strategy for the manufacturer of the washing machine - Essay Example This research will begin with the definition of target marketing as â€Å"breaking a market into segments and then concentrating your marketing efforts on one or a few key segments†. Thus target marketing involves splitting the market into manageable segments. The choice as to which market segment is to be focused on depends on the manufacturer’s requirements. Many writers have suggested a variety of approaches to understanding the target market process. When making an effort to identify the characteristics of the target market demographics such as age, age group, gender, marital status, the location of the business, incomes of consumers and their preferences matters. Next psychographics such as cultural values, mores, lifestyles, tendencies, propensities, choices and personal concerns matters. In the same way the kind of industry and typical market structure matter. In this instance, the industry is the white goods manufacturing industry and the market structure is oli gopolistic in nature. The latter means there are only a few sellers or rather brand names. Other specifics include what kinds of regulations are applied to the industry by authorities. For instance, consumer electronics and electrical goods industry is subject to EU regulations that seek to ensure minimum safety standards. The incorporation of these safety measures would require a lot of research work and costs. Thus the target market would be approached with a greater degree of conviction and certainty.

Friday, January 24, 2020

The Blameless Pearl in Nathaniel Hawthornes The Scarlet Letter :: Scarlet Letter essays

The Scarlet Letter - The Suffering of the Blameless Pearl   Ã‚   The Puritan life is based purely on sin. The Puritans believe that all people are sinners and are thus despised and hated by God. Sinners are subject to the worst punishments and suffer the worst torment. In Nathaniel Hawthorne's novel, The Scarlet Letter, several characters serve as models of sinners in agony from their error. Both Arthur Dimmesdale and Hester Prynne bear the punishment of their adultery, which evidenced itself in their daughter Pearl. While Dimmesdale plagues himself with guilt and Hester lives with the brand of the scarlet "A", it is Pearl who receives the worst penalty, suffering for a sin which she did not even commit. The village where she resides associates her with the circumstances of her birth, branding her with a reputation as difficult to bear as her mother's. Although many in Hawthorne's The Scarlet Letter endure the results of sin, none have punishment equal to that of little Pearl's.    From the moment she is born in the cold, heartless prison, Pearl is placed under scrutiny. The townspeople see her as a visible reminder of sin, and it isn't long until even her own mother searches for evil in her. The girl is described as "the scarlet letter in another form; the scarlet letter endowed with life!"(Hawthorne 103). With her fascination from an early age with the scarlet letter, Hester believes that Pearl's very reason for existence is to torment her mother. Hester fails to realize that the letter is just something bright and significant to which Pearl reacts; instead, she sees every glance, every word aimed at the letter, every touch of Pearl's tiny fingers to her bosom as an added torture resulting from her adultery. Hester, considering Pearl's very existence, goes so far as to question if the impish child is even her own. "Thou art not my child! Thou art no Pearl of mine!"(Hawthorne 99) she tells Pearl, only half-jokingly. In her own way, she wonders whet her Pearl was sent to her by God or by a demon wishing to cause her pain. She is not alone in this speculation; many of the town's citizens believe there is something of the Devil in Pearl.

Thursday, January 16, 2020

How was Macbeth’s fall from grace a tragedy? Essay

Shakespeare presents an image of Macbeth originally as a hero, a role model of courage and bravery. However his indiscernible fascination with darker forces, portrayed by the witches, and whilst he is aware of the treachery in his subsequent actions throughout the play, his ambition engulfs his better judgement, where he contributes to his downfall from such greatness, and thus his character is human, enhancing such a tragedy. Macbeth experiences a sudden disastrous reversal in fortune where his material wealth rapidly multiplies and his personal values swiftly decrease, leaving him loveless, as well as childless, and eventually lifeless, factors which are remnant of Shakespearean tragedies. Even as he retains comprehension of his fate, approaching the play’s finale the audience experiences a certain catharsis, in which they feel pity for his misfortune, even if this character has behaved appallingly, in that his ambition and Lady Macbeth had pressure him to transform someone he himself did not like. Originally, Macbeth is portrayed as an image of prominence, and his relentless enthrallment with supernatural forces results in circumstances whirling out of his control. ‘Brave Macbeth†¦like Valour’s minion carved out his passage†¦Ã¢â‚¬â„¢ and thus assisted significantly in the victory which ensued, earning him a multitude of respect from not only the people, but King Duncan. In fact, the worthy King does see to it that as an added prestige and a gift of gratitude to such a noble gentleman, the title of Thane of Cawdor which has been retrieved from a most ‘disloyal traitor,’ and somewhat ironically considering Macbeth’s fate, ‘what he has lost, Macbeth has won.’ It appears, that upon the meeting of the three witches, who do deliver the three prophecies that indicate such a prosperous future for Macbeth, he is fuelled by his own ambition. It could be argued that this is beyond his own control, a mere circumstance often viewed in tragedies, where other characters and conditions are unrestrained by the protagonist, as it is realized that the witches have arranged to ‘meet with Macbeth’ and tempt him, yet he is aware of the possibility of their lies as ‘imperfect speakers’ and thus, his ‘rapt’ removes the possibility of his providence being unpreventable. The reader forms an impression of Macbeth prior to his personal introduction into the play, and thus Shakespeare employs a clever technique in placing Macbeth on a pedestal from our perspective prior to his  arrival. Unexpectedly, Macbeth experiences a sudden reversal in fortune, where he is forced to maintain criminal conflict in order to preserve his status which he has come to rely upon, and in doing so, manages to lose all that was initially dear to him. In what seems like moments, Macbeth achieves the Thane of Cawdor alongside the King of Scotland, but eludes the intimacy he once shared with his wife, and once such a conspirator, leaves her an innocent spectator to ‘applaud the deed.’ The gradual separation of Macbeth and his Lady is strangely sardonic, especially subsequent to the death of Lady Macbeth, where his perspective offers that ‘she should have died hereafter’ resignedly, similar to his manner upon achieving realization that his death is impending, thus presenting a double meaning in referral to himself and his deceased beloved. Shakespeare displays a sharp contrast in which Macbeth seems to have at one instant everything a man could desire including a kin gdom and pregnant wife, afterwards he is found to be truly alone, ‘abhorred tyrant, stripped of his love, child and eventually life. Such abrupt affluence exchanges in which a protagonist moves from happiness to misery, perhaps even death is often a result of dramatic conflict, typical in an Elizabethan tragedy. Disasters which are to follow Macbeth’s foremost crime are inevitable, and his awareness of this increases his humanity, as he has a flaw of pride which eventually is fatal. His evident ignorance of the many signs which do indicate to him to discontinue this murderous work are either for his own personal objectives as he has ‘no spur†¦but only vaulting ambition which o’erleaps itself’ or for that of Lady Macbeth’s taunts which stimulate him as she insults his manhood in her opinion of him as a ‘coward in thine own esteem.’ Early in the play, he does establish the distrustfulness of the witches, as ‘the instruments of darkness’ and with knowledge of their ‘imperfect’ speech he still allows their words to effect him greatly, so much as to he ‘is in blood, Stepped in so far that †¦should wade no more, returning were as tedious as go’er.’ Upon knowledge of Macduff’s flight, Macbe th’s overruling passion for his prominence engulfs his better judgement, and he does order to murder of ‘his wife, his babes, and all  unfortunate souls that trace him in his line.’ Macbeth’s judgment is so weakened by worship for the position he holds that barbarian acts of murder to innocent women and children is no longer beneath him, and Shakespeare presents this in such little light that it appears to be of no importance to Macbeth at all. Prior to Macbeth’s death, the audience experiences a purgation of emotions, almost a catharsis in which empathy is felt for the protagonist, due to the fate dominated by supernatural forces which he appeared to never have true influence over. For his fate was partly predetermined, and his eventual loss followed by a release from such a suffered life is partly relieving, and partly saddening, as his eventual outcomes differ so greatly from his intentions. This misfortune he experiences may be larger than he deserves. Macbeth was once ‘valour’s minion’ and now communicates and consorts with ‘black and midnight hags,’ a procedure used to represent his obvious downfall. Formerly, upon the initial assassinations Macbeth does commit, we see glimmer of conscience when he ‘could not say Amen.’ His discarding of God’s ways in the Elizabethan era would have caused uproar from certain people, yet others would be moved to pity with empa thy for somebody who could lose such faith in God. In fact, Macbeth pities himself, when he realizes that to ‘know my deed, ’twere best not know myself’ and thus the reader commiserates with Macbeth in his regret. Finally, the reader experiences such compassion as Macbeth admits he has ‘lived long enough’ and cares not about his lack of army, and only wishes to die fighting, a soldier, the way he did begin, and agrees to ‘let them fly all.’ In termination, Macbeth’s fall from grace is a tragedy in the way in entails many such factors, involving elements of catharsis, as well as a sudden reversal in fortune for the protagonist. The circumstances beyond Macbeth’s control also contribute to his collapse, thus his disgrace was premeditated, and the pity exploited amongst the audience for Macbeth allows for a purgation of emotion, leading to the belief that the tragedy’s conflicts were a result of human flaws and perhaps his death was whilst deserved for his actions, perhaps not his beliefs.

Wednesday, January 8, 2020

Computers Creativity Design - Free Essay Example

Sample details Pages: 22 Words: 6743 Downloads: 3 Date added: 2017/06/26 Category Statistics Essay Did you like this example? Are computers taking away the creativity in design? Abstract Don’t waste time! Our writers will create an original "Computers Creativity Design" essay for you Create order Computers are an integral part of todays design process. They, computers represent a time and cost saving device that aids designs in rendering shapes and looking at a broader parameter of possibilities than would be possible otherwise. In looking at design, one must be aware that it represents a part of a business process that has competitive considerations. The foregoing includes costs, materials, innovation, uniqueness, distinction, functionality, and utility in gathering clients and well as customers. The contribution of computers in this highly charged environment has helped to drive down costs, while developing innovation as well as approaches to creativity. As such, designers have been able to expand their creativity through the ability of the computer to permit them to look at more possibilities in their search to arrive at solutions that fit within the preceding parameters. As software programs advance on a technological basis, newer and more powerful programs are increasingly taking on more roles in the design process. This represents the foundation of this examination in that generative design has captured a new part of the preceding in that software can generate designs based upon input parameters. Is the preceding innovative? The answer would have to be a yes. Does the foregoing aid in the business aspects in terms of broadening the range of potential possibilities, and helping to keep costs low? Again, yes is the answer. So, computers do have their place in increasing the efficiency and range of design outputs. The question is, has their role starting to become so large that they, computers are taking over the design function, relegating the designer to a computer operator? Chapter 1 Introduction In equating the question as to whether computers are taking away creativity in design, an exploration into the key words of the examination is seemingly in order. The Houghton Mifflin (2007) dictionary defines generative as Having the ability to originate, produce, or procreate. Design, represents the process whereby one creates, fashions, executes and or constructs according to a plan (Merriam Webster (2007). The design process, depending upon the application that is being utilised, represents trial and error in working through the steps to the final design that fits the parameters of the project (Brown, 2001, p. 2). In order to focus in on the context, design as it relates to architecture, construction and new products such as vehicles, and machines shall represent the core of the examination as represented by the question as opposed to the design of clothing, packaging, and related forms whereby the product is designed based upon primarily internal considerations as opposed to cli ent, and or competitive, and market considerations. As brought forth by McDonagh et al (2004, p. 13): As established products have become more similar in technology, functionality, price and quality, companies have turned to design to differentiate their offerings through human-centred innovation and to create stronger emotional connections with their customers. More companies have followed the example of Apple, Braun and Philips, recognising design as a strategic function in their business-not one subservient to marketing, manufacturing or engineering The design process has increasingly become more competitive in terms of differentiating products, and appealing to clients and customers, as companies seek competitive advantage through more integrated offerings, with differentiation through all points of customer contact that express their brand (McDonagh et al, 2004, p. 13). Thus, design is a critical function most businesses, taking differing forms, thus the election to restrict this examination to the aforementioned categories. Rittel and Weber (1973, p. 158) tell us that design problems are more than just complex, they, design problems, represent what they term as wicked problems. Moran and Carroll (1996, p. 4) in elaborating on the aforementioned advise that design problems be stated per se or solved in the sense of definitive answers, because the criteria for evaluating goals and outcomes are innumerable, subjective, and conflicting. They add that (Moran and Carroll, 1996, p. 4): Any solution will generate waves of consequences that interact among themselves and with other problems, changing the problem situation in irreversible and unknown ways. Thus, each wicked problem is merely a symptom of further wicked problems; their solutions cannot even be finally evaluated. In understanding the nuances as well as ramifications of design, it is necessary to note that design is a process that it usually proceeds under conditions that are represented by a high degree of uncertainty, whereby answers to critical facets cannot be had (Moran and Carroll, 1996, p. 4). The design process also is constrained by real world considerations as represented by time, and budgets, thus the boundaries of the process, design, are not unlimited. Thus, in view of constraints, the design process needs both ingenuity as well as creativity. As brought forth by Rittel and Weber (1973, p. 158), the complexity of design problems make design projects too large for on individual to handle as multiple technical disciplines are required, as well as management discipline, in addition to creative and integrative skills (Moran and Carroll, 1996, p. 5). Evidence supporting the technical difficulties involved in the design process is presented by Brown (1998, pp. 45-46), who states the failure rate for new buildings of all types before construction starts is around 10%. For new products, such as electronics and related categories, the failure rate as a result of design is generally within Browns (1998, pp. 45-46) range, however there are exceptions, such as the 33% failure rate that Microsofts new Xbox 360 is experiencing (DailyTech, 2007). Pressures to get it right represent a critical business decision, whether there is a client involved, or if the design process represents an internal process for the companys own products. Thus, time, cost, simplicity, and failure rate minimisation are critical business concerns that the designer must operate within. Thus, the design function, while being creativity, is also subject to the foregoing pragmatic considerations. Generative design software represents the processes whereby new designs can be automatically produced at the push of a button (Mass Customization Open Innovation News, 2006). The preceding represents computer software taking various design specifications and formulating them into a final design matrix based upon the input variables within the software program (Mass Customization Open Innovation News, 2006). The basic forms, patterns and or objects is modified automatically by an algorithm, thus permitting faster trail and error processes (Mass Customization Open Innovation News, 2006). The process of automatic design generation permits thousands of differing designs to be produced, as well as permitting new ones, as the design process is not restricted to the designers imagination (Mass Customization Open Innovation News, 2006). It, generative design is the power or function of generating, originating, producing, or reproducing (Merriam Webster, 2007). The designing of architecture, and products represent processes that are three-dimensional (Beilharz, 2004). Parameters as represented by colour, texture, utility design input constraints, space, regulations, gravity, materials, heat (in the case of certain products) and costs are the boundaries to the structure as well (Beilharz, 2004). The application of generative systems to design affects the design process phases and integrates the macrocosmic and microcosmic relations of the design system. For the purpose of clarification, macrocosmic represents and large or complex system or structure made up of similar smaller systems or structures (allwords.com, 2007), whereas microcosmic is defined as a little world a community or other unity that is an epitome of a larger unity (Merriam Webster, 2007). This examination shall look at whether or not computers are taking away creativity in design by focusing on generative design, and how it affects the designer. In delving into the preceding, a number of important areas shall be examined in order to understand the design process, what it entails, along with what creativity is and how it is utilised. Chapter 2 -The Design Process In designing a product, building, vehicle or machine the principle output as represented by the design process is its specification as represented by either an annotated CAD rendering and or a schematic (Moran and Carroll, 1996, p. 324). The design rationale represents the why the design is done in the manner that it is, with the foregoing including various types of information (Moran and Carroll, 1996, p. 324). Fry (1999, p. 22) takes a wider view of design, stating that it is one of the most powerful ways to understand how a world is prefigured, made and acts. Mitchell (1990, pp. 67-71) explains the design process as one that depending upon the context, takes on differing forms. He explains that the most usual computational variations represent transformations, which he terms as unary, as well as binary operations of shapes as represented in either two dimensional drawings, and or three dimensional geographic models (Mitchell, 1990, pp. 68-69). Mitchell (1993, p. 25) states that t here are areas in computer-aided design that fail to support creativity, citing shape emergence as an example. Mitchell (1993, p. 25) argues that: that design intentions evolve through the course of a creative design process, that these intentions determine how emergent shapes in drawings will be recognized, interpreted, and reinterpreted, and that interpretation (and reinterpretation) of emergent shapes plays a crucial role in directing design explorations. Traditional computer-aided design systems do not effectively support creative design because they provide only very limited and inflexible ways of interpreting shapes. In elaborating on the foregoing Mitchell (1993, p. 25) adds Computer-aided design systems can, however, be developed on an alternative foundation that provides the necessary flexibility. Jun and Kim (2003) have a differing opinion of the preceding. They argue that shape semantics in CAD systems offer the potential for the emergence of shape semantics. In presenting their view, Jun and Kim (2003) offer the following rationale: Drawings in the early phase of design support both continuity and change in a process of design through the use of two different types of drawings (1): context drawings which hold the evolving design decisions, and exploration drawings which are abstracted from the context drawing and act as graphic probes to investigate selected issues. The notion of emergence in design is found here. The ambiguity of the exploration drawings enables a designer to read more out of a drawing than he or she puts into it; that is, to generate new meanings within the design task. Through exploring drawings that are ambiguous until concept formation (2) is reached, various interpretations, in particular in visual aspect, are possible. As a consequence new drawings emerge. This process plays a crucial role to develop conceptual form in architectural design. The limitations found in CAD systems are based in the fact that they are fixed, in terms of the representation that are embedded (Jun and Kim, 2003). They argue that there are three types of emergence in the architectural field, shape emergence, shape semantics, and style emergence (Jun and Kim, 2003). The rationale for this brief look at emergent shape semantics is that it represents a visual design concept, thus representing a segment of creativity (Jun and Kim, 2003). An alternative view of computers and creativity is offered by Kathleen Gibson, an associate professor of design and environmental analysis, who believes that computers actually aid in increasing creativity (Winter, 2003). Professor Gibsons unconventional approach is based upon the rationale that the designer can look at a multitude of differing examples, shapes, configuration and styles as part of their own internal creative processes and potential come up with ideas, shapes, and approaches that they may not have wo rked on without the aide of a computer to run through variations (Winter, 2003). Mathias (1993) advises that the more time and input designers spend on conceptualising through drawing, visualising as well as re-evaluating designs, the more they, in general, generate new information through multiple reviews and analysis, also resulting in reasoned explanations concerning problems, and proposed solutions. Lawson (1980, p. 6) advises that design represents a mental process that is highly organised, that is capable of manipulating differing as well as many kinds of information. He adds that the preceding blends that data into a set of ideas that is coherent, and finally results on the generation of ideas related to the process (Lawson, 1980, p. 6). Design, as shown throughout this examination, is a process, involving creativity, mental reviews, the manipulation of data and ideas, along with design possibilities, and then synthesising the process toward the end solution. In looking closely at the foregoing, it can easily be deduced that the limitations of the foregoin g are represented by the breathe of experience, exposure and mental foundation bank of the designer. This thus further explains why Mathias (1993) makes his statement that the more time designers spend on drawing, visualising as well as re-evaluating designs, the more they, in general, generate new information through multiple reviews and analysis, the more they see other approaches, solutions and ways in which to accomplish the task, thus heightening their creativity. The explanation of the design process foregoing represents the use of non-creative facets, such as a systematic approach to the design issues and problems (Browne and Smith, 1993, pp. 1209-1218). Hertz (1992, pp. 396) brings forth what he terms as the mental synthesis-creation cycle, which represents the process of exploring alternatives in the development of the design that solves the end product and or building / structure. This represents the same approach, in general conception, as offered by Lawson (1980, p. 6). Chapter 3 Creativity Creativity, as stated by Turner (1994, p. 21) represents the bringing forth of an original product of the human mind , which also has what he terms as its mundane side as well. The creative process is present in all of us. It represents our approach to problem solving for issues that we have not experienced before, through utilising past knowledge combined in new ways to result in a solution (Turner, 1994, p. 21). In equating creativity Weisberg (1986, p. 10) tell us that a solution is creative if it has significant novelty, and is useful. In order to qualify as creative, the new approach, and or solution must be new as well as different from those that preceded it, and, those differences need to be significant (Weisberg, 1986, pp. 12-13). The utility, usefulness, is the second facet present in a creative solution, it must solve the problem in a new, and better manner than those that preceded it, that can include at less cost, fewer parts, faster response time, etc. (Weisberg, 1986 , pp. 12-13). In the design process, Cross (1986, p. 15) advises that the special ways in which designers think is embedded in their visual thinking process. Their process of creativity is based in lines, relationships, drawings and formulas representing their approach to problems (Cross 1986, p. 17-18). It must be noted that Dorst et al (1991, pp. 39-40) brought forth that the field of study in terms of design thinking was found lacking in three important areas. Dorst el al (1991, p. 42) identified the preceding as 1. a lack of research clarity, 2. lack of consistency in the tools, methods and theories utilised, and 3. the lack of a common unifying purpose. In defining design thinking, Dorst et al (1991, p. 43) advise that it represents the totality of cognitive activities during the design. The preceding is called design reasoning that is distinguished from inituition as a result of the conscious as well as predictable use of rules representing inference for the outcomes of using and manipulatin g design information. The preceding brings forth the facet of intuition as an important part of the process (Dorst et al, 1991, p. 46). It, intuition, resides in the subconscious, which represents the synthesis of experiences, ideas, new approaches and concepts to result in approaches (Dorst et al , 1991, p. 46). In subjecting the preceding to experimentation, Dorst et al (1991, p. 46-48) utilised four designers in a reasoning task that was comprised of a series of architectural drawings for buildings of modest size containing 9 errors. The designers had to locate the errors in a think aloud mode to let their processes be known, which was being recorded, and also making sketches, along with marking the drawings (Dorst et al, 1991, p. 46-48). Later analysis of the recordings resulted in the formulation of two groupings. One represented the mental process of new design generation through changes in the drawings and designs (Dorst et al, 1991, p. 46-48). The second category revealed that the verbal statements made led to new information generation that built upon prior statements they uttered aloud (Dorst et al, 1991, p. 46-48). Their prior histories and experiences represented the database to ascertain the errors, and pose solutions. In commenting upon this Dorst et al (1991, p. 46-48) noted th at the resulting changes were not novel, nor creative, but did solve the errors. The purpose of the foregoing is that the designers were only given a limited time frame in which to conduct their reviews, which demonstrated visual thinking as well as visual reasoning processes (Dorst et al, 1991, p. 46-48). The importance of the preceding is that it brought forth the manner in which designers use visual thinking to stimulate their processes. Wiggins and Schon (1992, pp. 45-51) provide illumination to this direction in advising that drawings and representation represent the manner in which designers communicate, not only with themselves, they also use it to communicate with others in furtherance of their ideas. Important in the preceding, is that designers employ visual thinking that consists of three types of visual imagery. The preceding is represented by what they see, what they imagine, and what they draw (McKim, 1980, p. 26). The foregoing is a highly important point in this examination, thus the rationale for the exploration these areas. Drawings and other visual representations aid in the stimulation process. It is the combination of these factors that are utilised by designers in the process of creating new designs and creative solutions. Further elaboration on this process is important in understanding the manner in which visual representations aid the design, and creative processes. Wiggins and Schon (1992, pp. 102-122) tell us that drawings help the designer in seeing, interpreting what can be potentially moved, re-evaluated, and or transformed. Tovey (1989, pp. 26-31) argues that seeing is an important part of the design process as it aids the designer in imaging, which prompts creativity and drawing. The preceding three processes work together to encourage visual thinking. The connection between the use of computers as an aid in this process will be further explored to draw upon examples that either support or refute if generative design impacts the designer, and if it aids or diminishes creativity. Herbert (1988, pp. 26-40), in his exploration of the design process states that once a designer begins to perceive the task, images, and or pictures representing solutions start to be generated in the designers mind. He adds that in the beginning of the process, these images, pictures, ideas and thoughts are not really well defined, thus needing further development (Herbert, 1988, pp. 26-40). The next stage on the process moves towards more refinement as potential solutions, a means to these ends and the routes and ideas as to how to arrive there start to develop (Herbert, 1988, pp. 26-40). The foregoing was brought forth by Mathias (1993) who advised that designer tends to utilise drawing as a means to move to developing their first ideas, and in later stages of the process, drawings are utilised for synthesis. This is what Mathias (1993) describes as stepping back and then forward in the mental processes to be engaged, and then reflect on what has been thought, to re-engage the pro cess again. Mathias (1993, pp. 113) diagrams the preceding as follows: Diagram 1 Designers Framework for Idea Development (Mathias, 1993, p. 113) Analysis of problem statement Holistic solution concept Problem Solution concept Convergence Exploration Validation Solution Mathias (1993) and McKim (1980) follow the same conceptual foundation in terms of imagery (drawings), representing a foundational facet in the design process. The preceding is part of the creative mental synthesis process whereby ideas begin as a result of engagement with the project. Verstijnen (1997), conducted experiments based upon the research methods of Finke (1990) as well as Helstrup and Anderson (1993). The six experiments conducted by Verstijnen (1997) used undergraduate industrial design engineering and psychology students to investigate emergent figures and drawing / sketching relationships. The experiment called for some students to utilise sketching and drawing, and the others to use mental processes only in resolving the problem of wire frame drawings that had figures embedded (Verstijnen, 1997). The second experiment represented the investigation of creative mental synthesis tasking asked to generate shapes that were creative based upon a cube, sphere and cone. The results indicated that the restrictions of memory was not a motivating factor in sketching as an aid in creative mental synthesis experiments (Verstijnen, 1997). In the reinterpretation of shapes, the task proved difficult based upon the utilisation of imagery alone, thus suggesting an aid was needed, drawing (Verstijnen, 1997). She added that sketching for use in synthesis may not play a significant, and or important role, however in creative mental synthesis, sketching helped to yield a higher number of creative forms (Verstijnen, 1997). A comparison of the engineering students, and non-students was not included in her study (Verstijnen, 1997). From the foregoing, the data thus far reviewed seemingly indicates that visual thinking represents an important facet of creative mental synthesis, which is important in the design of new objects. The foregoing also seems to point to the fact that the manipulation of visual images in a mental mode is an important aspect of mental creative synthesis. In addition, the preceding seems to also point to the fact that drawing is important in supporting the process of creative synthesis in new design. The use of the word seemingly and seem are utilised as there is little to no empirical evidence to support the preceding, thus the views are based upon the views as expressed by a number of authors and researchers. Chapter 4 Generative Design In generative design, the description and design of relationships and components is accomplished by the use of powerful algorithms (MacDonald et al, 2005). These algorithms permit users to manipulate geometry and dynamically model through the application of rules that capture relationships in geometric features, along the defining of complex forms (MacDonald et al, 2005). Under a generative design program, the designer, utilising a CAD tool that specifies parameters and the restraints, the program then generates a number of outcomes that the designer then utilises as input, and or for another generation of shapes, forms or approaches, solutions (MacDonald et al, 2005). The generative design approach is applicable in the whole design process, once the parameters have been input and modified (Gatarski and Pontecorvo, 1999). Generative design has been employed in the development of cars, cell phones, structures and other areas. CAD and Design Automation software has long been utilised to optimise the assembly of differing design elements. Through the use of visualisation software, designers are able to see the results without having to build prototypes. In the generative design methodology, outcomes are rendered after a detailed and high level of input specification, thus saving time over the CAD and Design Automation approach that requires time in that each instance of an idea has to be imagined, manually expressed, and evaluated (Gatarski and Pontecorvo, 1999). On the most basic level, generative design systems consist of four elements (Gatarski and Pontecorvo, 1999): design representation, generation engine, expression engine, mechanism for evaluation and selection of the new generated specifications The following, further explains the workings within these steps (Gatarski and Pontecorvo, 1999): design representation, The design representation are input as a set of parameters, along with the corresponding constraints. In the preceding, the parameter sets represent the genetic design elements, defining the form as well as structural aspects. The constraint set controls the aesthetic as well as the fabrication facets, meaning the limitations as afforded by the material dynamics to be utilised. The foregoing constraints, and rules thus place a limit on the range of the generated design. generation engine This aspect of the generative design process represents the internal process that generates the new design descriptions. It represents a set of prototype design descriptions that are also termed as parents, and then utilises the algorithm to take the parameter sets and combine them into new descriptions, or children. In general, the algorithms use operations that are based upon the concepts found in the mutation and crossover aspects found in genetics. The preceding thus ensures that the descriptions, children, are drawn from the parameter values as contained in the prototype set. expression engine In the process of generative design, the expression engine interprets the descriptions, rendering them into a structure or model. The process can be set so that it is modular, thus permitting it to be able to support a host of alternative interpretations. mechanism for evaluation and selection of the new generated specifications The generative design approach is based upon having an objective function that evaluates the fitness output of the specifications of the design. In creative design area this facet is usually embedded in the human using the system. The foregoing is termed the human user in the loop as it provides a more intelligent and analytic capability as opposed to computed functions. The preceding is described as being a better match for the ranges of possibilities offered by the generative approach. Generative design offers the ability for designers to try as many ideas as possible, a critical facet when time is a constraining factor. It permits designers to thus present a variety of solutions that can thus be evaluated internally and or through focus group testing to refine the process and move to the final design variables. The foregoing recognises the fact that the design process has always been a process that is subject to the acceptance of the end user, which is either the client, or the general public. It, generative design, thus represents a means to work through a wide variety of approaches to achieve faster approximations of what will work. Chapter 5 The Role of Computers If computers are potentially limiting, and or taking away design creativity, it would seem appropriate to example the role of computers in the design process and attending questions. In the pragmatic sense, unlimited time to render and use a design is not a function of the design process. Whatever the function, be it architecture or products, there is a limited time frame for the design process to take shape, evolve, become proven through mathematical, structural, component material and cost / build considerations. The preceding represent constraints on the process that are real as well as binding. Computers have advanced the process of design through software such as CAD that enable users to perform a number of functions in time saving fashion. The preceding takes in such functions as (SAP, 2006): wire frame geometry creation, solid modelling, 3D parametric, freeform surfaces, automated assembly design, engineering drawings from solid models, re-utilisation of design components ease on design modification and the generation of multiple versions, automated generation of design components, design simulation without prototype building, data exchange, as an aid in visualisation process for areas such as rotation, shading, etc., design studies as a few of the more important, or used functions. In equating this segment of the examination, the question of creativity resurfaces. As previously mentioned by Turner (1994, p. 21), creativity brings forth of an original product of the human mind . In the design process, it aids in the production of multiple view, as well as ideas. Gero (1991) indicates that there are, in his view, five creative design processes that result in the introduction of new variables in the design prototype. These are (Gero, 1991): Combination Mutation Analogy First Principles, and Emergence The following sets forth the preceding in more detail Combination Gero (1991) tells us that combination represents the combining of two or more prototype designs, with the new resulting variable introduced into the original from the former. Within this process, mutation represents the alteration of variables as accomplished by external agents (Gero, 1991). Mutation Within the preceding process, mutation represents the alteration of variables as accomplished by external agents (Gero, 1991). Through mutation, new variables can result due to extrapolation, and or combination of the variables (Gero, 1991). Analogy This is also known as case-based reasoning, representing structural elements applied by one prototype design into another design problem, as well as the use of past processes for a new design problem (Gero, 1991). First Principles The above is a process whereby new relational knowledge is logically derived from the behaviour of existing structures without the knowledge of the prototype (Gero, 1991). Emergence The process of inferring structural elements that are new through the extension of elements that exist, represents emergence (Gero, 1991). Indurkhya (2002), in defining creativity from a different perspective, provides insight into Geros (1991) concept of new variable introduction. He states that creativity represents a cognitive act if such provides a new perspective about an object . In his approach Indurkhya (2002) introduces two mechanisms, juxtaposition, dissimilar, and deconceptualisation. The former is to juxtapose concepts that are dissimilar to result in new meanings, and perspectives through synthesis (Indurkhya, 2002). Deconceptualisation represents a process of three steps that starts by describing the object in terms as though seen for the first time, and therefore associating other meanings in conjunction with the new description (Indurkhya, 2002). The preceding share facets of Geros (1991) processes, with juxtaposition close to combination, and deconceptualisation has similarities with first principles as well as analogy. The importance of the foregoing to this analysis is that Indurkhya (2002) suggests the possibility of a computer architecture for modelling of his two processes. He explains that such would employ two layers in representation, perceptual, and conceptual, with mechanisms for the resultant mapping of the former to each other (Indurkhya, 2002). The resulting formulation would be accomplished by accommodation, and projection where the knowledge schema is represented by the conceptual layer, with the variables in the perceptual layer (Indurkhya, 2002). The point of the preceding is that Indurkhya (2002) is suggesting that computers might be disposed to the function of design, and might be able to perform this better than people as a result of their ability to be free from conceptual associations which represent barriers in terms of the creative process. The foregoing represents the view of Indurkhya (2002). However, in considering the view of Wiggins and Schon (1992, pp. 45-51) on how des igners think, as supported by McKim (1980, p. 26) who puts forth that the creative process consists of experiences factors and generating new unknowns, which at this time, computers are unable to do. However, with work being performed on artificial intelligence, these capabilities might present themselves in the future, but the answer to that remains to be seen. Chapter 6 Conclusion In this look into the design process and the ever expanding role that computers are playing, generative design has become the new big leap forward, much in the same manner that CAD and other software innovations have become in the past. However, generative design and its algorithms have taken on the rendering of design concepts, a process that has led to the question posed by this examination. Broadbent (2000) states that human beings have the will to create, and that such is present in all of us. It, creativity, is a demonstrated facet of humans, represented by it being a life force. Broadbent (2000) brings into his approach the fact that motivation is a key attribute that motivates humans to see solutions, and thus seek answers. In furthering this examination, Lucas (1961, pp. 43-50) discussed machine consciousness, which he states that computers do not have as machines are based upon a mathematical system. Until that foundation is changed, machine consciousness will not be possible, thus dispelling the possibility. However, Slezak (1982, pp. 41-51) points out errors in Lucas argument stating that while the approach to machine consciousness based upon the mathematical foundation has validity, computers do have the ability to produce theorems, and further remarked that on this point, no real difference exists between a computer and humans. Regardless of who is eventually right concerning the preceding approaches, the facts are, at present, computers do not have the ability to create. This point is important in that computers have the ability to generate shapes and models, along with other areas based upon their database and or inputs, a definitive limitation as they cannot produce or generate new inputs outside of the foregoing, which is a hallmark of creativity. Generative design represents another advance in the field of design. It does not represent a threat to the creativity of designers, it, as is the case with all other tools of the trade, offers designers a means to expand upon variations to enable them to focus even more on creativity. Generative design has been successful in a number of industries, cars, cell phones, architecture, and will continue to increase in its use as well as influence as programs become more powerful. The visualization benefits it provides designers with falls into what Mathias (1993) as well as McKim (1980) state are the important creative mental synthesis facets that provide designers with ideas, and sparks creativity. The preceding was also put forth by Herbet (1988) who told us that the design process starts when the designer begins to perceive the task, images, and or pictures representing solutions start to be generated in the designers mind. Key to the forgoing, is, the designers mind. Tovey (1989) as well as Wiggins and Schon (1992) also stressed the importance and central facet of the visual imagery process in the design conceptualisation process. Seeing, and interpreting represent key aspects of the design process in that they spark creativity (Tovey, 1989). Also central to the process, are drawings, the visual representation that designers use as the foundation for presenting, looking at and re-creating ideas. This is what McKim (1980) referred to as the three types of visual imagery designers utilise, 1. what they see, 2. what they imagine, and 3. what they draw. Generative design aids in the foregoing. It, as was and is the case in CAD and other software programs, provides designers with a means to view more images, possibilities, shapes, textures and potential solution approaches than ever before possible. Key to understanding generative design is that it becomes applicable only after the input parameters have been input and modified. This represents the non-creative function as described by Brown and Smith (1993), representing the systematic approach to design issues and problems. Key to answering the question as to whether generative design in taking away the creative function from designers is not only understanding the preceding, it also represents understanding the generative design process itself. As advised by MacDonald et al (2005), the generative design program, the designer, utilising a CAD tool that specifies parameters and the restraints, the program then generates a number of outcomes that the designer then utilises as input, a nd or for another generation of shapes, forms or approaches, solutions. Gatarski and Pontecorvo (1999) provide further clarification under their fur phases of the generative design process that includes 1. design representation, 2. generation engine, 3. expression engine, and 4. mechanism for evaluation and selection of the new generated specifications. Under the last of the four facets Gatarski and Pontecorvo (1999) tell us that the generative design approach is based upon having an objective function that evaluates the fitness output of the specifications of the design. The preceding includes what they termed as the human user in the loop, which provides the more intelligent and analytic capabilities as opposed to the computed functions (Gatarski and Pontecorvo, 1999).They conclude by stating that this facet is the means whereby a better match concerning the ranges of possibilities offered by the generative design approach (Gatarski and Pontecorvo, 1999). As offered by Turner (1994) creativity brings forth of an original product of the human mind . The human process controls the inputs, parameters, evaluation and representations that generate the generative design process, and thus provides designers with a larger range of potentials from which to act upon and or consider. The creative aspect thus comes into play here. 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