Friday, January 24, 2020
The Blameless Pearl in Nathaniel Hawthornes The Scarlet Letter :: Scarlet Letter essays
The Scarlet Letter - The Suffering of the Blameless Pearl à à The Puritan life is based purely on sin. The Puritans believe that all people are sinners and are thus despised and hated by God. Sinners are subject to the worst punishments and suffer the worst torment. In Nathaniel Hawthorne's novel, The Scarlet Letter, several characters serve as models of sinners in agony from their error. Both Arthur Dimmesdale and Hester Prynne bear the punishment of their adultery, which evidenced itself in their daughter Pearl. While Dimmesdale plagues himself with guilt and Hester lives with the brand of the scarlet "A", it is Pearl who receives the worst penalty, suffering for a sin which she did not even commit. The village where she resides associates her with the circumstances of her birth, branding her with a reputation as difficult to bear as her mother's. Although many in Hawthorne's The Scarlet Letter endure the results of sin, none have punishment equal to that of little Pearl's. à From the moment she is born in the cold, heartless prison, Pearl is placed under scrutiny. The townspeople see her as a visible reminder of sin, and it isn't long until even her own mother searches for evil in her. The girl is described as "the scarlet letter in another form; the scarlet letter endowed with life!"(Hawthorne 103). With her fascination from an early age with the scarlet letter, Hester believes that Pearl's very reason for existence is to torment her mother. Hester fails to realize that the letter is just something bright and significant to which Pearl reacts; instead, she sees every glance, every word aimed at the letter, every touch of Pearl's tiny fingers to her bosom as an added torture resulting from her adultery. Hester, considering Pearl's very existence, goes so far as to question if the impish child is even her own. "Thou art not my child! Thou art no Pearl of mine!"(Hawthorne 99) she tells Pearl, only half-jokingly. In her own way, she wonders whet her Pearl was sent to her by God or by a demon wishing to cause her pain. She is not alone in this speculation; many of the town's citizens believe there is something of the Devil in Pearl.
Thursday, January 16, 2020
How was Macbethââ¬â¢s fall from grace a tragedy? Essay
Shakespeare presents an image of Macbeth originally as a hero, a role model of courage and bravery. However his indiscernible fascination with darker forces, portrayed by the witches, and whilst he is aware of the treachery in his subsequent actions throughout the play, his ambition engulfs his better judgement, where he contributes to his downfall from such greatness, and thus his character is human, enhancing such a tragedy. Macbeth experiences a sudden disastrous reversal in fortune where his material wealth rapidly multiplies and his personal values swiftly decrease, leaving him loveless, as well as childless, and eventually lifeless, factors which are remnant of Shakespearean tragedies. Even as he retains comprehension of his fate, approaching the playââ¬â¢s finale the audience experiences a certain catharsis, in which they feel pity for his misfortune, even if this character has behaved appallingly, in that his ambition and Lady Macbeth had pressure him to transform someone he himself did not like. Originally, Macbeth is portrayed as an image of prominence, and his relentless enthrallment with supernatural forces results in circumstances whirling out of his control. ââ¬ËBrave Macbethâ⬠¦like Valourââ¬â¢s minion carved out his passageâ⬠¦Ã¢â¬â¢ and thus assisted significantly in the victory which ensued, earning him a multitude of respect from not only the people, but King Duncan. In fact, the worthy King does see to it that as an added prestige and a gift of gratitude to such a noble gentleman, the title of Thane of Cawdor which has been retrieved from a most ââ¬Ëdisloyal traitor,ââ¬â¢ and somewhat ironically considering Macbethââ¬â¢s fate, ââ¬Ëwhat he has lost, Macbeth has won.ââ¬â¢ It appears, that upon the meeting of the three witches, who do deliver the three prophecies that indicate such a prosperous future for Macbeth, he is fuelled by his own ambition. It could be argued that this is beyond his own control, a mere circumstance often viewed in tragedies, where other characters and conditions are unrestrained by the protagonist, as it is realized that the witches have arranged to ââ¬Ëmeet with Macbethââ¬â¢ and tempt him, yet he is aware of the possibility of their lies as ââ¬Ëimperfect speakersââ¬â¢ and thus, his ââ¬Ëraptââ¬â¢ removes the possibility of his providence being unpreventable. The reader forms an impression of Macbeth prior to his personal introduction into the play, and thus Shakespeare employs a clever technique in placing Macbeth on a pedestal from our perspective prior to hisà arrival. Unexpectedly, Macbeth experiences a sudden reversal in fortune, where he is forced to maintain criminal conflict in order to preserve his status which he has come to rely upon, and in doing so, manages to lose all that was initially dear to him. In what seems like moments, Macbeth achieves the Thane of Cawdor alongside the King of Scotland, but eludes the intimacy he once shared with his wife, and once such a conspirator, leaves her an innocent spectator to ââ¬Ëapplaud the deed.ââ¬â¢ The gradual separation of Macbeth and his Lady is strangely sardonic, especially subsequent to the death of Lady Macbeth, where his perspective offers that ââ¬Ëshe should have died hereafterââ¬â¢ resignedly, similar to his manner upon achieving realization that his death is impending, thus presenting a double meaning in referral to himself and his deceased beloved. Shakespeare displays a sharp contrast in which Macbeth seems to have at one instant everything a man could desire including a kin gdom and pregnant wife, afterwards he is found to be truly alone, ââ¬Ëabhorred tyrant, stripped of his love, child and eventually life. Such abrupt affluence exchanges in which a protagonist moves from happiness to misery, perhaps even death is often a result of dramatic conflict, typical in an Elizabethan tragedy. Disasters which are to follow Macbethââ¬â¢s foremost crime are inevitable, and his awareness of this increases his humanity, as he has a flaw of pride which eventually is fatal. His evident ignorance of the many signs which do indicate to him to discontinue this murderous work are either for his own personal objectives as he has ââ¬Ëno spurâ⬠¦but only vaulting ambition which oââ¬â¢erleaps itselfââ¬â¢ or for that of Lady Macbethââ¬â¢s taunts which stimulate him as she insults his manhood in her opinion of him as a ââ¬Ëcoward in thine own esteem.ââ¬â¢ Early in the play, he does establish the distrustfulness of the witches, as ââ¬Ëthe instruments of darknessââ¬â¢ and with knowledge of their ââ¬Ëimperfectââ¬â¢ speech he still allows their words to effect him greatly, so much as to he ââ¬Ëis in blood, Stepped in so far that â⬠¦should wade no more, returning were as tedious as goââ¬â¢er.ââ¬â¢ Upon knowledge of Macduffââ¬â¢s flight, Macbe thââ¬â¢s overruling passion for his prominence engulfs his better judgement, and he does order to murder of ââ¬Ëhis wife, his babes, and allà unfortunate souls that trace him in his line.ââ¬â¢ Macbethââ¬â¢s judgment is so weakened by worship for the position he holds that barbarian acts of murder to innocent women and children is no longer beneath him, and Shakespeare presents this in such little light that it appears to be of no importance to Macbeth at all. Prior to Macbethââ¬â¢s death, the audience experiences a purgation of emotions, almost a catharsis in which empathy is felt for the protagonist, due to the fate dominated by supernatural forces which he appeared to never have true influence over. For his fate was partly predetermined, and his eventual loss followed by a release from such a suffered life is partly relieving, and partly saddening, as his eventual outcomes differ so greatly from his intentions. This misfortune he experiences may be larger than he deserves. Macbeth was once ââ¬Ëvalourââ¬â¢s minionââ¬â¢ and now communicates and consorts with ââ¬Ëblack and midnight hags,ââ¬â¢ a procedure used to represent his obvious downfall. Formerly, upon the initial assassinations Macbeth does commit, we see glimmer of conscience when he ââ¬Ëcould not say Amen.ââ¬â¢ His discarding of Godââ¬â¢s ways in the Elizabethan era would have caused uproar from certain people, yet others would be moved to pity with empa thy for somebody who could lose such faith in God. In fact, Macbeth pities himself, when he realizes that to ââ¬Ëknow my deed, ââ¬â¢twere best not know myselfââ¬â¢ and thus the reader commiserates with Macbeth in his regret. Finally, the reader experiences such compassion as Macbeth admits he has ââ¬Ëlived long enoughââ¬â¢ and cares not about his lack of army, and only wishes to die fighting, a soldier, the way he did begin, and agrees to ââ¬Ëlet them fly all.ââ¬â¢ In termination, Macbethââ¬â¢s fall from grace is a tragedy in the way in entails many such factors, involving elements of catharsis, as well as a sudden reversal in fortune for the protagonist. The circumstances beyond Macbethââ¬â¢s control also contribute to his collapse, thus his disgrace was premeditated, and the pity exploited amongst the audience for Macbeth allows for a purgation of emotion, leading to the belief that the tragedyââ¬â¢s conflicts were a result of human flaws and perhaps his death was whilst deserved for his actions, perhaps not his beliefs.
Wednesday, January 8, 2020
Computers Creativity Design - Free Essay Example
Sample details Pages: 22 Words: 6743 Downloads: 3 Date added: 2017/06/26 Category Statistics Essay Did you like this example? Are computers taking away the creativity in design? Abstract Donââ¬â¢t waste time! Our writers will create an original "Computers Creativity Design" essay for you Create order Computers are an integral part of todays design process. They, computers represent a time and cost saving device that aids designs in rendering shapes and looking at a broader parameter of possibilities than would be possible otherwise. In looking at design, one must be aware that it represents a part of a business process that has competitive considerations. The foregoing includes costs, materials, innovation, uniqueness, distinction, functionality, and utility in gathering clients and well as customers. The contribution of computers in this highly charged environment has helped to drive down costs, while developing innovation as well as approaches to creativity. As such, designers have been able to expand their creativity through the ability of the computer to permit them to look at more possibilities in their search to arrive at solutions that fit within the preceding parameters. As software programs advance on a technological basis, newer and more powerful programs are increasingly taking on more roles in the design process. This represents the foundation of this examination in that generative design has captured a new part of the preceding in that software can generate designs based upon input parameters. Is the preceding innovative? The answer would have to be a yes. Does the foregoing aid in the business aspects in terms of broadening the range of potential possibilities, and helping to keep costs low? Again, yes is the answer. So, computers do have their place in increasing the efficiency and range of design outputs. The question is, has their role starting to become so large that they, computers are taking over the design function, relegating the designer to a computer operator? Chapter 1 Introduction In equating the question as to whether computers are taking away creativity in design, an exploration into the key words of the examination is seemingly in order. The Houghton Mifflin (2007) dictionary defines generative as Having the ability to originate, produce, or procreate. Design, represents the process whereby one creates, fashions, executes and or constructs according to a plan (Merriam Webster (2007). The design process, depending upon the application that is being utilised, represents trial and error in working through the steps to the final design that fits the parameters of the project (Brown, 2001, p. 2). In order to focus in on the context, design as it relates to architecture, construction and new products such as vehicles, and machines shall represent the core of the examination as represented by the question as opposed to the design of clothing, packaging, and related forms whereby the product is designed based upon primarily internal considerations as opposed to cli ent, and or competitive, and market considerations. As brought forth by McDonagh et al (2004, p. 13): As established products have become more similar in technology, functionality, price and quality, companies have turned to design to differentiate their offerings through human-centred innovation and to create stronger emotional connections with their customers. More companies have followed the example of Apple, Braun and Philips, recognising design as a strategic function in their business-not one subservient to marketing, manufacturing or engineering The design process has increasingly become more competitive in terms of differentiating products, and appealing to clients and customers, as companies seek competitive advantage through more integrated offerings, with differentiation through all points of customer contact that express their brand (McDonagh et al, 2004, p. 13). Thus, design is a critical function most businesses, taking differing forms, thus the election to restrict this examination to the aforementioned categories. Rittel and Weber (1973, p. 158) tell us that design problems are more than just complex, they, design problems, represent what they term as wicked problems. Moran and Carroll (1996, p. 4) in elaborating on the aforementioned advise that design problems be stated per se or solved in the sense of definitive answers, because the criteria for evaluating goals and outcomes are innumerable, subjective, and conflicting. They add that (Moran and Carroll, 1996, p. 4): Any solution will generate waves of consequences that interact among themselves and with other problems, changing the problem situation in irreversible and unknown ways. Thus, each wicked problem is merely a symptom of further wicked problems; their solutions cannot even be finally evaluated. In understanding the nuances as well as ramifications of design, it is necessary to note that design is a process that it usually proceeds under conditions that are represented by a high degree of uncertainty, whereby answers to critical facets cannot be had (Moran and Carroll, 1996, p. 4). The design process also is constrained by real world considerations as represented by time, and budgets, thus the boundaries of the process, design, are not unlimited. Thus, in view of constraints, the design process needs both ingenuity as well as creativity. As brought forth by Rittel and Weber (1973, p. 158), the complexity of design problems make design projects too large for on individual to handle as multiple technical disciplines are required, as well as management discipline, in addition to creative and integrative skills (Moran and Carroll, 1996, p. 5). Evidence supporting the technical difficulties involved in the design process is presented by Brown (1998, pp. 45-46), who states the failure rate for new buildings of all types before construction starts is around 10%. For new products, such as electronics and related categories, the failure rate as a result of design is generally within Browns (1998, pp. 45-46) range, however there are exceptions, such as the 33% failure rate that Microsofts new Xbox 360 is experiencing (DailyTech, 2007). Pressures to get it right represent a critical business decision, whether there is a client involved, or if the design process represents an internal process for the companys own products. Thus, time, cost, simplicity, and failure rate minimisation are critical business concerns that the designer must operate within. Thus, the design function, while being creativity, is also subject to the foregoing pragmatic considerations. Generative design software represents the processes whereby new designs can be automatically produced at the push of a button (Mass Customization Open Innovation News, 2006). The preceding represents computer software taking various design specifications and formulating them into a final design matrix based upon the input variables within the software program (Mass Customization Open Innovation News, 2006). The basic forms, patterns and or objects is modified automatically by an algorithm, thus permitting faster trail and error processes (Mass Customization Open Innovation News, 2006). The process of automatic design generation permits thousands of differing designs to be produced, as well as permitting new ones, as the design process is not restricted to the designers imagination (Mass Customization Open Innovation News, 2006). It, generative design is the power or function of generating, originating, producing, or reproducing (Merriam Webster, 2007). The designing of architecture, and products represent processes that are three-dimensional (Beilharz, 2004). Parameters as represented by colour, texture, utility design input constraints, space, regulations, gravity, materials, heat (in the case of certain products) and costs are the boundaries to the structure as well (Beilharz, 2004). The application of generative systems to design affects the design process phases and integrates the macrocosmic and microcosmic relations of the design system. For the purpose of clarification, macrocosmic represents and large or complex system or structure made up of similar smaller systems or structures (allwords.com, 2007), whereas microcosmic is defined as a little world a community or other unity that is an epitome of a larger unity (Merriam Webster, 2007). This examination shall look at whether or not computers are taking away creativity in design by focusing on generative design, and how it affects the designer. In delving into the preceding, a number of important areas shall be examined in order to understand the design process, what it entails, along with what creativity is and how it is utilised. Chapter 2 -The Design Process In designing a product, building, vehicle or machine the principle output as represented by the design process is its specification as represented by either an annotated CAD rendering and or a schematic (Moran and Carroll, 1996, p. 324). The design rationale represents the why the design is done in the manner that it is, with the foregoing including various types of information (Moran and Carroll, 1996, p. 324). Fry (1999, p. 22) takes a wider view of design, stating that it is one of the most powerful ways to understand how a world is prefigured, made and acts. Mitchell (1990, pp. 67-71) explains the design process as one that depending upon the context, takes on differing forms. He explains that the most usual computational variations represent transformations, which he terms as unary, as well as binary operations of shapes as represented in either two dimensional drawings, and or three dimensional geographic models (Mitchell, 1990, pp. 68-69). Mitchell (1993, p. 25) states that t here are areas in computer-aided design that fail to support creativity, citing shape emergence as an example. Mitchell (1993, p. 25) argues that: that design intentions evolve through the course of a creative design process, that these intentions determine how emergent shapes in drawings will be recognized, interpreted, and reinterpreted, and that interpretation (and reinterpretation) of emergent shapes plays a crucial role in directing design explorations. Traditional computer-aided design systems do not effectively support creative design because they provide only very limited and inflexible ways of interpreting shapes. In elaborating on the foregoing Mitchell (1993, p. 25) adds Computer-aided design systems can, however, be developed on an alternative foundation that provides the necessary flexibility. Jun and Kim (2003) have a differing opinion of the preceding. They argue that shape semantics in CAD systems offer the potential for the emergence of shape semantics. In presenting their view, Jun and Kim (2003) offer the following rationale: Drawings in the early phase of design support both continuity and change in a process of design through the use of two different types of drawings (1): context drawings which hold the evolving design decisions, and exploration drawings which are abstracted from the context drawing and act as graphic probes to investigate selected issues. The notion of emergence in design is found here. The ambiguity of the exploration drawings enables a designer to read more out of a drawing than he or she puts into it; that is, to generate new meanings within the design task. Through exploring drawings that are ambiguous until concept formation (2) is reached, various interpretations, in particular in visual aspect, are possible. As a consequence new drawings emerge. This process plays a crucial role to develop conceptual form in architectural design. The limitations found in CAD systems are based in the fact that they are fixed, in terms of the representation that are embedded (Jun and Kim, 2003). They argue that there are three types of emergence in the architectural field, shape emergence, shape semantics, and style emergence (Jun and Kim, 2003). The rationale for this brief look at emergent shape semantics is that it represents a visual design concept, thus representing a segment of creativity (Jun and Kim, 2003). An alternative view of computers and creativity is offered by Kathleen Gibson, an associate professor of design and environmental analysis, who believes that computers actually aid in increasing creativity (Winter, 2003). Professor Gibsons unconventional approach is based upon the rationale that the designer can look at a multitude of differing examples, shapes, configuration and styles as part of their own internal creative processes and potential come up with ideas, shapes, and approaches that they may not have wo rked on without the aide of a computer to run through variations (Winter, 2003). Mathias (1993) advises that the more time and input designers spend on conceptualising through drawing, visualising as well as re-evaluating designs, the more they, in general, generate new information through multiple reviews and analysis, also resulting in reasoned explanations concerning problems, and proposed solutions. Lawson (1980, p. 6) advises that design represents a mental process that is highly organised, that is capable of manipulating differing as well as many kinds of information. He adds that the preceding blends that data into a set of ideas that is coherent, and finally results on the generation of ideas related to the process (Lawson, 1980, p. 6). Design, as shown throughout this examination, is a process, involving creativity, mental reviews, the manipulation of data and ideas, along with design possibilities, and then synthesising the process toward the end solution. In looking closely at the foregoing, it can easily be deduced that the limitations of the foregoin g are represented by the breathe of experience, exposure and mental foundation bank of the designer. This thus further explains why Mathias (1993) makes his statement that the more time designers spend on drawing, visualising as well as re-evaluating designs, the more they, in general, generate new information through multiple reviews and analysis, the more they see other approaches, solutions and ways in which to accomplish the task, thus heightening their creativity. The explanation of the design process foregoing represents the use of non-creative facets, such as a systematic approach to the design issues and problems (Browne and Smith, 1993, pp. 1209-1218). Hertz (1992, pp. 396) brings forth what he terms as the mental synthesis-creation cycle, which represents the process of exploring alternatives in the development of the design that solves the end product and or building / structure. This represents the same approach, in general conception, as offered by Lawson (1980, p. 6). Chapter 3 Creativity Creativity, as stated by Turner (1994, p. 21) represents the bringing forth of an original product of the human mind , which also has what he terms as its mundane side as well. The creative process is present in all of us. It represents our approach to problem solving for issues that we have not experienced before, through utilising past knowledge combined in new ways to result in a solution (Turner, 1994, p. 21). In equating creativity Weisberg (1986, p. 10) tell us that a solution is creative if it has significant novelty, and is useful. In order to qualify as creative, the new approach, and or solution must be new as well as different from those that preceded it, and, those differences need to be significant (Weisberg, 1986, pp. 12-13). The utility, usefulness, is the second facet present in a creative solution, it must solve the problem in a new, and better manner than those that preceded it, that can include at less cost, fewer parts, faster response time, etc. (Weisberg, 1986 , pp. 12-13). In the design process, Cross (1986, p. 15) advises that the special ways in which designers think is embedded in their visual thinking process. Their process of creativity is based in lines, relationships, drawings and formulas representing their approach to problems (Cross 1986, p. 17-18). It must be noted that Dorst et al (1991, pp. 39-40) brought forth that the field of study in terms of design thinking was found lacking in three important areas. Dorst el al (1991, p. 42) identified the preceding as 1. a lack of research clarity, 2. lack of consistency in the tools, methods and theories utilised, and 3. the lack of a common unifying purpose. In defining design thinking, Dorst et al (1991, p. 43) advise that it represents the totality of cognitive activities during the design. The preceding is called design reasoning that is distinguished from inituition as a result of the conscious as well as predictable use of rules representing inference for the outcomes of using and manipulatin g design information. The preceding brings forth the facet of intuition as an important part of the process (Dorst et al, 1991, p. 46). It, intuition, resides in the subconscious, which represents the synthesis of experiences, ideas, new approaches and concepts to result in approaches (Dorst et al , 1991, p. 46). In subjecting the preceding to experimentation, Dorst et al (1991, p. 46-48) utilised four designers in a reasoning task that was comprised of a series of architectural drawings for buildings of modest size containing 9 errors. The designers had to locate the errors in a think aloud mode to let their processes be known, which was being recorded, and also making sketches, along with marking the drawings (Dorst et al, 1991, p. 46-48). Later analysis of the recordings resulted in the formulation of two groupings. One represented the mental process of new design generation through changes in the drawings and designs (Dorst et al, 1991, p. 46-48). The second category revealed that the verbal statements made led to new information generation that built upon prior statements they uttered aloud (Dorst et al, 1991, p. 46-48). Their prior histories and experiences represented the database to ascertain the errors, and pose solutions. In commenting upon this Dorst et al (1991, p. 46-48) noted th at the resulting changes were not novel, nor creative, but did solve the errors. The purpose of the foregoing is that the designers were only given a limited time frame in which to conduct their reviews, which demonstrated visual thinking as well as visual reasoning processes (Dorst et al, 1991, p. 46-48). The importance of the preceding is that it brought forth the manner in which designers use visual thinking to stimulate their processes. Wiggins and Schon (1992, pp. 45-51) provide illumination to this direction in advising that drawings and representation represent the manner in which designers communicate, not only with themselves, they also use it to communicate with others in furtherance of their ideas. Important in the preceding, is that designers employ visual thinking that consists of three types of visual imagery. The preceding is represented by what they see, what they imagine, and what they draw (McKim, 1980, p. 26). The foregoing is a highly important point in this examination, thus the rationale for the exploration these areas. Drawings and other visual representations aid in the stimulation process. It is the combination of these factors that are utilised by designers in the process of creating new designs and creative solutions. Further elaboration on this process is important in understanding the manner in which visual representations aid the design, and creative processes. Wiggins and Schon (1992, pp. 102-122) tell us that drawings help the designer in seeing, interpreting what can be potentially moved, re-evaluated, and or transformed. Tovey (1989, pp. 26-31) argues that seeing is an important part of the design process as it aids the designer in imaging, which prompts creativity and drawing. The preceding three processes work together to encourage visual thinking. The connection between the use of computers as an aid in this process will be further explored to draw upon examples that either support or refute if generative design impacts the designer, and if it aids or diminishes creativity. Herbert (1988, pp. 26-40), in his exploration of the design process states that once a designer begins to perceive the task, images, and or pictures representing solutions start to be generated in the designers mind. He adds that in the beginning of the process, these images, pictures, ideas and thoughts are not really well defined, thus needing further development (Herbert, 1988, pp. 26-40). The next stage on the process moves towards more refinement as potential solutions, a means to these ends and the routes and ideas as to how to arrive there start to develop (Herbert, 1988, pp. 26-40). The foregoing was brought forth by Mathias (1993) who advised that designer tends to utilise drawing as a means to move to developing their first ideas, and in later stages of the process, drawings are utilised for synthesis. This is what Mathias (1993) describes as stepping back and then forward in the mental processes to be engaged, and then reflect on what has been thought, to re-engage the pro cess again. Mathias (1993, pp. 113) diagrams the preceding as follows: Diagram 1 Designers Framework for Idea Development (Mathias, 1993, p. 113) Analysis of problem statement Holistic solution concept Problem Solution concept Convergence Exploration Validation Solution Mathias (1993) and McKim (1980) follow the same conceptual foundation in terms of imagery (drawings), representing a foundational facet in the design process. The preceding is part of the creative mental synthesis process whereby ideas begin as a result of engagement with the project. Verstijnen (1997), conducted experiments based upon the research methods of Finke (1990) as well as Helstrup and Anderson (1993). The six experiments conducted by Verstijnen (1997) used undergraduate industrial design engineering and psychology students to investigate emergent figures and drawing / sketching relationships. The experiment called for some students to utilise sketching and drawing, and the others to use mental processes only in resolving the problem of wire frame drawings that had figures embedded (Verstijnen, 1997). The second experiment represented the investigation of creative mental synthesis tasking asked to generate shapes that were creative based upon a cube, sphere and cone. The results indicated that the restrictions of memory was not a motivating factor in sketching as an aid in creative mental synthesis experiments (Verstijnen, 1997). In the reinterpretation of shapes, the task proved difficult based upon the utilisation of imagery alone, thus suggesting an aid was needed, drawing (Verstijnen, 1997). She added that sketching for use in synthesis may not play a significant, and or important role, however in creative mental synthesis, sketching helped to yield a higher number of creative forms (Verstijnen, 1997). A comparison of the engineering students, and non-students was not included in her study (Verstijnen, 1997). From the foregoing, the data thus far reviewed seemingly indicates that visual thinking represents an important facet of creative mental synthesis, which is important in the design of new objects. The foregoing also seems to point to the fact that the manipulation of visual images in a mental mode is an important aspect of mental creative synthesis. In addition, the preceding seems to also point to the fact that drawing is important in supporting the process of creative synthesis in new design. The use of the word seemingly and seem are utilised as there is little to no empirical evidence to support the preceding, thus the views are based upon the views as expressed by a number of authors and researchers. Chapter 4 Generative Design In generative design, the description and design of relationships and components is accomplished by the use of powerful algorithms (MacDonald et al, 2005). These algorithms permit users to manipulate geometry and dynamically model through the application of rules that capture relationships in geometric features, along the defining of complex forms (MacDonald et al, 2005). Under a generative design program, the designer, utilising a CAD tool that specifies parameters and the restraints, the program then generates a number of outcomes that the designer then utilises as input, and or for another generation of shapes, forms or approaches, solutions (MacDonald et al, 2005). The generative design approach is applicable in the whole design process, once the parameters have been input and modified (Gatarski and Pontecorvo, 1999). Generative design has been employed in the development of cars, cell phones, structures and other areas. CAD and Design Automation software has long been utilised to optimise the assembly of differing design elements. Through the use of visualisation software, designers are able to see the results without having to build prototypes. In the generative design methodology, outcomes are rendered after a detailed and high level of input specification, thus saving time over the CAD and Design Automation approach that requires time in that each instance of an idea has to be imagined, manually expressed, and evaluated (Gatarski and Pontecorvo, 1999). On the most basic level, generative design systems consist of four elements (Gatarski and Pontecorvo, 1999): design representation, generation engine, expression engine, mechanism for evaluation and selection of the new generated specifications The following, further explains the workings within these steps (Gatarski and Pontecorvo, 1999): design representation, The design representation are input as a set of parameters, along with the corresponding constraints. In the preceding, the parameter sets represent the genetic design elements, defining the form as well as structural aspects. The constraint set controls the aesthetic as well as the fabrication facets, meaning the limitations as afforded by the material dynamics to be utilised. The foregoing constraints, and rules thus place a limit on the range of the generated design. generation engine This aspect of the generative design process represents the internal process that generates the new design descriptions. It represents a set of prototype design descriptions that are also termed as parents, and then utilises the algorithm to take the parameter sets and combine them into new descriptions, or children. In general, the algorithms use operations that are based upon the concepts found in the mutation and crossover aspects found in genetics. The preceding thus ensures that the descriptions, children, are drawn from the parameter values as contained in the prototype set. expression engine In the process of generative design, the expression engine interprets the descriptions, rendering them into a structure or model. The process can be set so that it is modular, thus permitting it to be able to support a host of alternative interpretations. mechanism for evaluation and selection of the new generated specifications The generative design approach is based upon having an objective function that evaluates the fitness output of the specifications of the design. In creative design area this facet is usually embedded in the human using the system. The foregoing is termed the human user in the loop as it provides a more intelligent and analytic capability as opposed to computed functions. The preceding is described as being a better match for the ranges of possibilities offered by the generative approach. Generative design offers the ability for designers to try as many ideas as possible, a critical facet when time is a constraining factor. It permits designers to thus present a variety of solutions that can thus be evaluated internally and or through focus group testing to refine the process and move to the final design variables. The foregoing recognises the fact that the design process has always been a process that is subject to the acceptance of the end user, which is either the client, or the general public. It, generative design, thus represents a means to work through a wide variety of approaches to achieve faster approximations of what will work. Chapter 5 The Role of Computers If computers are potentially limiting, and or taking away design creativity, it would seem appropriate to example the role of computers in the design process and attending questions. In the pragmatic sense, unlimited time to render and use a design is not a function of the design process. Whatever the function, be it architecture or products, there is a limited time frame for the design process to take shape, evolve, become proven through mathematical, structural, component material and cost / build considerations. The preceding represent constraints on the process that are real as well as binding. Computers have advanced the process of design through software such as CAD that enable users to perform a number of functions in time saving fashion. The preceding takes in such functions as (SAP, 2006): wire frame geometry creation, solid modelling, 3D parametric, freeform surfaces, automated assembly design, engineering drawings from solid models, re-utilisation of design components ease on design modification and the generation of multiple versions, automated generation of design components, design simulation without prototype building, data exchange, as an aid in visualisation process for areas such as rotation, shading, etc., design studies as a few of the more important, or used functions. In equating this segment of the examination, the question of creativity resurfaces. As previously mentioned by Turner (1994, p. 21), creativity brings forth of an original product of the human mind . In the design process, it aids in the production of multiple view, as well as ideas. Gero (1991) indicates that there are, in his view, five creative design processes that result in the introduction of new variables in the design prototype. These are (Gero, 1991): Combination Mutation Analogy First Principles, and Emergence The following sets forth the preceding in more detail Combination Gero (1991) tells us that combination represents the combining of two or more prototype designs, with the new resulting variable introduced into the original from the former. Within this process, mutation represents the alteration of variables as accomplished by external agents (Gero, 1991). Mutation Within the preceding process, mutation represents the alteration of variables as accomplished by external agents (Gero, 1991). Through mutation, new variables can result due to extrapolation, and or combination of the variables (Gero, 1991). Analogy This is also known as case-based reasoning, representing structural elements applied by one prototype design into another design problem, as well as the use of past processes for a new design problem (Gero, 1991). First Principles The above is a process whereby new relational knowledge is logically derived from the behaviour of existing structures without the knowledge of the prototype (Gero, 1991). Emergence The process of inferring structural elements that are new through the extension of elements that exist, represents emergence (Gero, 1991). Indurkhya (2002), in defining creativity from a different perspective, provides insight into Geros (1991) concept of new variable introduction. He states that creativity represents a cognitive act if such provides a new perspective about an object . In his approach Indurkhya (2002) introduces two mechanisms, juxtaposition, dissimilar, and deconceptualisation. The former is to juxtapose concepts that are dissimilar to result in new meanings, and perspectives through synthesis (Indurkhya, 2002). Deconceptualisation represents a process of three steps that starts by describing the object in terms as though seen for the first time, and therefore associating other meanings in conjunction with the new description (Indurkhya, 2002). The preceding share facets of Geros (1991) processes, with juxtaposition close to combination, and deconceptualisation has similarities with first principles as well as analogy. The importance of the foregoing to this analysis is that Indurkhya (2002) suggests the possibility of a computer architecture for modelling of his two processes. He explains that such would employ two layers in representation, perceptual, and conceptual, with mechanisms for the resultant mapping of the former to each other (Indurkhya, 2002). The resulting formulation would be accomplished by accommodation, and projection where the knowledge schema is represented by the conceptual layer, with the variables in the perceptual layer (Indurkhya, 2002). The point of the preceding is that Indurkhya (2002) is suggesting that computers might be disposed to the function of design, and might be able to perform this better than people as a result of their ability to be free from conceptual associations which represent barriers in terms of the creative process. The foregoing represents the view of Indurkhya (2002). However, in considering the view of Wiggins and Schon (1992, pp. 45-51) on how des igners think, as supported by McKim (1980, p. 26) who puts forth that the creative process consists of experiences factors and generating new unknowns, which at this time, computers are unable to do. However, with work being performed on artificial intelligence, these capabilities might present themselves in the future, but the answer to that remains to be seen. Chapter 6 Conclusion In this look into the design process and the ever expanding role that computers are playing, generative design has become the new big leap forward, much in the same manner that CAD and other software innovations have become in the past. However, generative design and its algorithms have taken on the rendering of design concepts, a process that has led to the question posed by this examination. Broadbent (2000) states that human beings have the will to create, and that such is present in all of us. It, creativity, is a demonstrated facet of humans, represented by it being a life force. Broadbent (2000) brings into his approach the fact that motivation is a key attribute that motivates humans to see solutions, and thus seek answers. In furthering this examination, Lucas (1961, pp. 43-50) discussed machine consciousness, which he states that computers do not have as machines are based upon a mathematical system. Until that foundation is changed, machine consciousness will not be possible, thus dispelling the possibility. However, Slezak (1982, pp. 41-51) points out errors in Lucas argument stating that while the approach to machine consciousness based upon the mathematical foundation has validity, computers do have the ability to produce theorems, and further remarked that on this point, no real difference exists between a computer and humans. Regardless of who is eventually right concerning the preceding approaches, the facts are, at present, computers do not have the ability to create. This point is important in that computers have the ability to generate shapes and models, along with other areas based upon their database and or inputs, a definitive limitation as they cannot produce or generate new inputs outside of the foregoing, which is a hallmark of creativity. Generative design represents another advance in the field of design. It does not represent a threat to the creativity of designers, it, as is the case with all other tools of the trade, offers designers a means to expand upon variations to enable them to focus even more on creativity. Generative design has been successful in a number of industries, cars, cell phones, architecture, and will continue to increase in its use as well as influence as programs become more powerful. The visualization benefits it provides designers with falls into what Mathias (1993) as well as McKim (1980) state are the important creative mental synthesis facets that provide designers with ideas, and sparks creativity. The preceding was also put forth by Herbet (1988) who told us that the design process starts when the designer begins to perceive the task, images, and or pictures representing solutions start to be generated in the designers mind. Key to the forgoing, is, the designers mind. Tovey (1989) as well as Wiggins and Schon (1992) also stressed the importance and central facet of the visual imagery process in the design conceptualisation process. Seeing, and interpreting represent key aspects of the design process in that they spark creativity (Tovey, 1989). Also central to the process, are drawings, the visual representation that designers use as the foundation for presenting, looking at and re-creating ideas. This is what McKim (1980) referred to as the three types of visual imagery designers utilise, 1. what they see, 2. what they imagine, and 3. what they draw. Generative design aids in the foregoing. It, as was and is the case in CAD and other software programs, provides designers with a means to view more images, possibilities, shapes, textures and potential solution approaches than ever before possible. Key to understanding generative design is that it becomes applicable only after the input parameters have been input and modified. This represents the non-creative function as described by Brown and Smith (1993), representing the systematic approach to design issues and problems. Key to answering the question as to whether generative design in taking away the creative function from designers is not only understanding the preceding, it also represents understanding the generative design process itself. As advised by MacDonald et al (2005), the generative design program, the designer, utilising a CAD tool that specifies parameters and the restraints, the program then generates a number of outcomes that the designer then utilises as input, a nd or for another generation of shapes, forms or approaches, solutions. Gatarski and Pontecorvo (1999) provide further clarification under their fur phases of the generative design process that includes 1. design representation, 2. generation engine, 3. expression engine, and 4. mechanism for evaluation and selection of the new generated specifications. Under the last of the four facets Gatarski and Pontecorvo (1999) tell us that the generative design approach is based upon having an objective function that evaluates the fitness output of the specifications of the design. The preceding includes what they termed as the human user in the loop, which provides the more intelligent and analytic capabilities as opposed to the computed functions (Gatarski and Pontecorvo, 1999).They conclude by stating that this facet is the means whereby a better match concerning the ranges of possibilities offered by the generative design approach (Gatarski and Pontecorvo, 1999). As offered by Turner (1994) creativity brings forth of an original product of the human mind . The human process controls the inputs, parameters, evaluation and representations that generate the generative design process, and thus provides designers with a larger range of potentials from which to act upon and or consider. The creative aspect thus comes into play here. As long as the human touch is needed, designers need no concern himself or herself with losing creativity, in fact, the generative design methodology provides heightened opportunities for such Bibliography allwords.com (2007) macrocosmic. Retrieved on 19 December 2007 from https://www.allwords.com/word-macrocosmic.html Beilharz, 2004) Designing Sounds and Spaces: Interdisciplinary Rules Proportions in Generative Stochastic Music and Architecture. Retrieved on 19 December 2007 from https://jdr.tudelft.nl/articles/issue2004.02/Art2.html#1 Broadbent, J. (2000) Design and Evolution. Doctorial Education in Design Conference. LaClusaz, France Browne, G., Smith, G. (1993) Conceptual Foundations of Design Problem Solving. Vol. 23, No. 5. IEEE Transactions on Systems, Man and Cybernetics Brown, S. (1998) Communication Interfaces. In Brown, S. Communication in the Design Process. Spon Press. London, United Kingdom Brown, S. (2001) Communication in the Design Process. Spon Press. London, United Kingdom Cross, A. (1986) Design Intelligence: The use of codes and language systems in design. Vol. 7, No. 1. Design Studies DailyTech (2007) Retailers Estimate Xbox 360 Failure Rate High as 33 Percent. Retrieved on 18 December 2007 from https://www.dailytech.com/article.aspx?newsid=7892 Dorst, K., Cross, N., Roosenburg, N. (1991) Proceedings of a workshop meeting held as the Faculty of Industrial Design Engineering. Delft University Press, Delft, The Netherlands Finke, R. (1990) Creative Imagery: Discovery and Inventions in Visualisation. Lawrence Erlbaum Associates, Hillsdale, N.J., United States Fry, T. (1999) A New Design Philosophy: An Introduction to Defuturing. New South Wales Press. Sidney, New South Wales Gatarski, R., Pontecorvo, M. (1999) Breed Better designs: The Generative Approach. Retrieved on 20 December 2007 from https://www.fek.su.se/home/rgi/public/bbd_1999-03-10.pdf Gero, J. (1991) Computational Models of Creative Design Processes. University of Sydney, Sidney, Australia Helstrup, T., Anderson, R. (1993) Multiple Perspectives on Discovery and Creativity in Mind and on Paper, In Roskos-Ewoldsen, B., Intons-Peterson, M., Anderson, R. Imagery, Creativity, and Discovery: A Cognitive Perspective. Elsevier Science. Amsterdam, Netherlands Herbert, D. (1988) Study Drawings in Architectural Design: Their Properties as a Graphic Medium. Vol. 7, No. 2. Creativity Research Journal Hertz, K. (1992) A Coherent Description of the Process of Design. Vol. 13, No. 4. Design Studies Houghton Mifflin (2007) Generative. Retrieved on 18 December 2007 from https://education.yahoo.com/reference/dictionary/entry/generative Indurkhya, B. (2002) Computational Modeling of Mechanisms of Creativity. Department of Computer Science. University of Tokyo, Tokyo, Japan Jun, H., Kim, J. (2003) How Designers Use Emergent Shape Semantics of Architectural Drawings in CAD Systems. Vol. 46. Science Review Lawson, B. (1980) How Designers Think. The Architectural Press, London, United Kingdom Lucas, J. (1961) Minds, Machines and Goedel. Vol. 46. Philosophy MacDonald, S., Szafron, D., Schaeffer, J., Anvik, J., Bromling, S., Tan, K. (2005) Generative Design Patterns. Retrieved on 21 December 2007 from https://www.cs.ubc.ca/~janvik/papers/ase2002.pdf Mathias, J. (1993) A Study of the Problem Solving Strategies used by Expert and Novice Designers. University of Aston, Birmingham, United Kingdom Mass Customization Open Innovation News (2007) Generative Design Software, Helping users with DIY Design. Retrieved on 18 December 2007 from https://mass-customization.blogs.com/mass_customization_open_i/2006/05/generative_desi.html McDonagh, D., Hekkert, P., Van Erp, J., Gyi, D. (2004) Design and Emotion: The Experience of Everyday Things. Taylor Francis. New York, N.Y., United States McKim, R. (1980) Thinking Visually: A strategy manual for problem solving. Lifetime Learning Publications, Belmont, CA, United States Merriam Webster (2007) Design. Retrieved on 18 December 2007 from https://www.m-w.com/dictionary/design Merriam Webster (2007) Generative. Retrieved on 19 December 2007 from https://www.m-w.com/cgi-bin/dictionary?book=Dictionaryva=generative Merriam Webster (2007) microcosmic. Retrieved on 19 December 2007 from https://www.m-w.com/cgi-bin/dictionary?book=Dictionaryva=microcosmic Mitchell, W. (1993) A computational View of Design Creativity. In Gero, J., Maher, M. Modeling Creativity and Knowledge-Based Creative Design. Lawrence Erlbaum Associates. Hillsdale, N.J., United States Mitchell, W. (1990) The Logic of Architecture. MIT Press, Cambridge, MA, United States Moran, T., Carroll, J. (1996) Design rationale: Concept, Techniques and Use. Lawrence Erlbaum Associates. Mahwah, N.J., United States Rittel, H., Weber, M. (1973) Dilemmas in a general theory of planning. Vol. 4. Policy Sciences SAP (2006) Cad interface (CA-CAD). Retrieved on 20 December 2007 from https://help.sap.com/printdocu/core/Print46c/en/data/pdf/CACAD/CACAD.pdf Sezak, P. (1982) Goedels Theorem and the Mind. Vol. 33. British Journal of Philosophical Science Tovey, M. (1989) Drawing and CAD in Industrial design. Vol. 10, No. 1. Design Studies Turner, S. (1994) The Creative Process: A Computer Model of Storytelling and Creativity. Lawrence Erlbaum Associates. Hillsdale, N.J., United States Verstijnen, I. (1997) Sketches of Creative Discovery: A Psychological Inquiry into the Role of Imagery and Sketching in Creative Discovery. Thesis, Technical University, Delft, The Netherlands Weisberg, R. (1986) Creativity. Genius and other myths. W.H. Freeman, New York, New York, United States Wiggins, G., Schon, D. (1992) Kinds of seeing and their functions in designing. Vol. 12, No. 2. Design Studies Winter, M. (2003) The computer as a Partner in Design Education. Vol. 31. Human Ecology
Tuesday, December 31, 2019
Sunday, December 22, 2019
Ethical Dilemma of Advertisements - 2740 Words
This paper assesses the ethical dilemma of advertisements. In our daily lives we are faced with a mass of advertisements on, TV, Internet, streets, Shops etc. More and more people, community and society behaviors and values are strongly affected by advertisements and diverse marketing communication ways. According to Foley (1999), advertising impacts the way people identify themselves including the world around them, beliefs, values and behaviors. Due to the diverse situations that people face daily. They have to take decisions and decide what is right and wrong, is it moral or unmoral or is it ethical or unethical. People take the right decision due to their personal preference and perception and see the right, ethical decision from their point of view. Additionally, marketing and its tools as advertisements is very important for businesses. Where, marketing is about identifying, predicting and satisfying customers requirements (Carrigan et al, 2005). Thus, moral and ethical issues are very debatable in advertisements and marketing communication ways. For instance, due to the huge impact of advertisements on community, new laws and regulations were created such as Tobacco laws in Germany were is forbidden to advertise on TV because it is affecting the youth generation (Clow Baack, 2012). This paper discusses whether ethical or not using sexual and emotional appeal in advertisements. Marketing is all about promoting and recommending products or services to consumers forShow MoreRelatedMarketing Analysis : Cutting Edge Marketing924 Words à |à 4 Pagesvulnerable be considered in allowing advertisement. This will also clearly reflect the issues in marketing the persistence in our society today and that is seen in the data showing social and economic inequality, stereotyping being perpetuated in the media and incident in profiling. Yes, the consumer does have the desire to buy the lowest price product ever create any ethical dilemmas for a consumer. Furthermore, if the consumer worries about the ethical dilemmas. For example, Walmart has lost ofRead MoreEthical Issues Of Marketing Field Of Australia1450 Words à |à 6 PagesEthical Issues in Marketing Field of Australia Introduction: Ethics is the principle of differentiating between right and wrong. In business and marketing process, a number of ethical issues are involved that may have a positive or negative impact on the company. The term Ethical marketing is not only a marketing strategy but also a philosophy. It encourages a company representative to be honest, fair, and responsible in all advertising. 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An advertisement directly appeals to the viewer in their own ways by making people want somethingRead MoreThe Moral Values Of Leadership Essay894 Words à |à 4 Pagestheir leadership behaviors, rarely, to begin with, at any time be neutral. Nevertheless, executives in leadership capacities, are able to shift the culture of the organizationsââ¬â¢ ethical behaviors both positively, as well as in negative directions. Powerful and positive leaders, are compelled to self-regulate their ethical behaviors emulating the example, motivating others in the organization establishing the same behaviors, culturally normal, considered, a matter of routine. (Thomas, T., SchermerhornRead MoreAn Ethical Code Of Conduct For Marketing1130 Words à |à 5 PagesIn many cases people voluntarily see the advertisement and choose to be open to the idea presented by the marketing agency. However, there is an equally higher number of audience that involuntarily becomes a victim to these sometimes false advertisements. The question that arises here is whether this kind of consumerism is ethical or not. Hundreds of example clearly show how some people buy products that donââ¬â¢t need and wouldnââ¬â¢t buy if they were not falsely advertised, especially in the case of childrenRead MoreEthics And The Ethical Theory894 Words à |à 4 Pagesprocess by an individual; these morals need to be used as a principle to determine what is right and wrong when making a decision, especially in business when one ethical behavior can cause a company millions of dollars in lawsuits. Furthermore, two major ethics attempt to identify rules and principles. Kantianism in the workplace is the ethical theory that refers to the obligation to perform moral duties to oneself as well as other individuals. This means that every person should be treated with respectRead MoreEssay about SM0381 Hong Kong Student Seminar Five B1175 Words à |à 5 Pagesstories that have ethical dimensions. Discuss in teams the same case study that was introduced in Seminar One. Preserve these notes for comparison with their analysis of the same ethical dilemma at the beginning of the module. Take personal journal notes of their revised impressions and feelings about the case. Preparation for Seminar NB: Make sure that you attend the seminar with a print out of the Seminar Brief and The Case Study. We want you to re-analyse the ethical dilemma case. This willRead MoreThe Ethical Concerns Involving Tobacco1680 Words à |à 7 PagesThe main ethical concerns involving tobacco is well known to educated Americans; however, the ethics around the marketing aspects of tobacco, especially tobacco exposure to children, are less talked about. Some of the early marketing decisions of tobacco can be traced back to one of the most renowned and valuable cigarette brands in the world, Marlboro. Marlboro first emerged onto the tobacco scene at the beginning of the nineteenth century. They originally were a cigarette brand with a female-based
Saturday, December 14, 2019
Junk Food Research Papaer Free Essays
It too can be tied in with so many children eating junk food and fast food. There are many reasons that American children suffer from obesity, like not eating healthy meals at home or school, no one to prepare healthy meals for them or simply, love to eat fast food and junk food. Despite limited evidence, there is a growing concern that junk food in schools has contributed to the childhood obesity epidemic. We will write a custom essay sample on Junk Food Research Papaer or any similar topic only for you Order Now The IBM (body mass index) is a collected weight and height measurements of children who are overweight by eating fast food and junk food. They can run down to the local corner tore and grab chips and a coke for a meal which can lead to unhealthy results later. Studies have shown, that junk foods can lead to certain illness and diseases such as diabetes, high blood pressure, fatigue and even different types of cancers. Can relate to the serious disease, type II diabetes too well. My father and my late husband was diagnosed with the disease. Watched both my father and my husband gorge on junk foods and unhealthy foods, then go give themselves insulin shots. I never understood the irony of that concept. Overtime, high levels of sugar and carbohydrates in junk food can lead to type II diabetes. Type II diabetes occurs when your pancreas makes little or no insulin, which help keeps your blood sugar level in the right range for your body. Having type II diabetes can potentially lead to other health risks if the blood sugar level gets too high and too often. High blood sugar levels can also have serious effects on your blood vessels by thinning the lining of them. Believe it or not, thinning blood vessels can lead to heart attacks and stoke in people. One of the main reasons that some men have erectile dysfunction is because the thin lining that the blood vessels and could be an early sign of something more to come. Because junk food doesnââ¬â¢t contain the protein or complex carbohydrates that your body needs to maintain consistent blood sugar levels, your blood sugar levels will drop suddenly soon after eating. Youââ¬â¢ll crave sugar and likely end up eating more junk food. Over time, this stress damages your bodyââ¬â¢s ability to use the insulin secreted by your pancreas. A healthy diet can help maintain your bodyââ¬â¢s insulin sensitivity. You may wonder if you have to give up all fast food once youââ¬â¢ve been diagnosed with type 2 diabetes. Common sense says that fast food is not likely to be on the preferred foods list for people with diabetes. A typical fast food breakfast can put you at or over your daily limit for fat, cholesterol, and carbohydrates. There are, better choices you can make to get the nutrition you need and take advantage of fast foodââ¬â¢s convenience. First of all, fast food doesnââ¬â¢t have to mean eating the fatty offerings. Planning ahead is the key. Many fast food chains now feature healthier choices to eat and these are the restaurants you want to go to grab a quick and fast healthy meal. Doesnââ¬â¢t seem like high blood pressure and diabetes go hand and hand. High blood pressure is also one of the leading cause and major risks of heart attacks and strokes. Fast food contains unhealthy amounts of sodium and fat, which can negatively affect blood pressure. About 90 percent of Americans eat too much sodium, according to the Centers for Disease Control. Itââ¬â¢s estimated that Americans eat on average 3,300 milliards of sodium each day, which is more than the recommended intake of 2,300 milliards, according to the CDC. Roughly a quarter of the sodium you eat comes from restaurant foods, estimates the CDC. Blood pressure is the force of blood pushing against blood vessel walls. The heart pumps blood into the arteries (blood vessels) which carry the blood throughout the body. High blood pressure, also called hypertension, means the pressure in your arteries is above the normal range. In most cases, no one knows what causes high blood pressure. What you eat can affect your blood pressure. Controlling your sodium intake is particularly critical as you get older, since blood pressure increases naturally with age. The risk of high blood pressure more than doubles once you reach age 35 and over. A single high fat, fast food could meal have a negative effect on blood pressure, according to a study published in ââ¬Å"The Journal of Nutritionâ⬠in April 2007. In the study, healthy participants et two fast food meals containing 42 grams of fat on separate occasions, or two low-fat, non-fast food meals. The high fat, fast food meals caused blood pressure to rise and the heart to beat faster, compared the group who ate a low-fat meal. This data supports evidence that excess fat, particular saturated fat, contributes to sustained high blood pressure, according to the study. As you can see, national studies show how junk food can really be a negative substance to the body, no matter how good the taste.. Have you ever notice that you tired and fatigue, but youââ¬â¢re getting plenty of est. every night, could junk food make you lazy or does being lazy make you eat junk food. Letââ¬â¢s find out which one is more than other. A new study finds eating too much junk food doesnââ¬â¢t only make you fat, it may also make you mentally slower or less motivated. At least that seems to be true in lab rats. New research from UCLA points found that eating sugary, processed, and high-fat foods can actually cause tiredness, a lack of motivation and decreased performance, according to a study published in the April 10 issue of Physiology Behavior. In a study, thirty-two female rats were placed on one of two diets for six months. The first was a standard ratââ¬â¢s diet of unprocessed foods like ground corn and fish meal. The second was made up of highly processed foods that included substantially more sugar, similar to a human junk food diet. After three months, the 16 rats on the junk food diet became much fatter than the others and they got lazier too. As part of the study, the rats were given a task in which they were required to press a lever to receive a food or water reward. The rats on the junk food diet demonstrated impaired performance, taking longer breaks than the lean rats before returning to the task. In a 30-minute session, the overweight rats took areas that were nearly twice as long as the lean ones. After six months, the ratsââ¬â¢ diets were switched, and the overweight rats were given the more nutritious diet for nine days. This change, however, didnââ¬â¢t help reduce their weight or improve their responses. The reverse was also true: Placing the lean rats on the junk food diet for nine days didnââ¬â¢t increase their weight noticeably or result in any reduction in their motivation on the lever task. These findings suggest that a pattern of consuming junk food, not just the occasional binge, is responsible for obesity and cognitive impairments. Have you heard of the term: you are what you eat? Well a person that eats fast food and foods that are high in fat and sugar tends to have a higher risk of contracting bowel cancer. Although those high levels fast foods. Even though cancer us usually caused by genetic damage that happens inside an individual cell. There are so many different types of cancer that one can have like, skin cancer, blood cancers, colon cancer and even infectious cancer diseases such as AIDS. Some cancer can be contributed to high levels of fat in diets and unhealthy meals. Cancer is caused by a number factors, some of which we can control, and mom we cannot. One of the uncontrollable factors is the presence of gene mutations. The Physicians Committee for Responsible Medicine (APPC) recently filed suit against seven major restaurants and fast-food chains in the State Of California. McDonaldââ¬â¢s, Burger King, Chick-fill-A, Chiliââ¬â¢s, Applauseââ¬â¢s, Outback Steakhouse and T. G. I. Fridayââ¬â¢s. The reason for the suit? These companies are knowingly serving food containing carcinogens without a health warning to the consumer. The APPC commissioned an independent laboratory to test grilled chicken products from California outlets of all seven chains. Pulp (one of a group of carcinogenic compounds called heterocyclic amines) was found in every grilled chicken sample provided for testing. Heterocyclic amines were added to the list of known carcinogens in 2005 and Pulp specifically has been on the California governorââ¬â¢s list of chemicals known to cause cancer for more than a decade. Grilled chicken can cause cancer and consumers deserve to know that this supposedly healthy product is actually just as bad for them as high-fat fried chicken,â⬠says APPC President Neal Bernard, MD. ââ¬Å"Even a grilled chicken salad increases the risk of breast cancer, prostate cancer and other forms of his lethal disease. McDonaldââ¬â¢s, Burger King and Wendââ¬â¢s were accused in a lawsuit of selling chi cken they know contains a chemical that can cause cancer even in small amounts. McDonaldââ¬â¢s, the worldââ¬â¢s biggest restaurant company, and the other dining chains were sued in a state court in Hartford, Connecticut. The complaint, filed by Washington based Cancer Project on behalf of two Connecticut residents, seeking a class action lawsuit on the behalf of people who bought or ate the grilled chicken from October 2006. Itââ¬â¢s time to consider that the only way fast-food restaurants will start sharing our growing concern for healthier eating choices is if we stop going. Itââ¬â¢s time to seriously consider the risk to ourselves and our children, and weigh those risks against the ââ¬Å"convenienceâ⬠being offered by fast food. We have other options. Fast food is not the only choice for busy parents. If you have a busy life and canââ¬â¢t believe there are other option Fast food is relatively cheap, comparing with traditional food. It may cost as low as a few dollars with no service charges or tips at all. It is highly accessible, which many of those fast food restaurants open 24 hours a day 7 says a week with no prior reservation required, and is ready to serve as soon as when people have just finished their orders. People have the choice of to dine in, take away or even drive through for their meals. These advantages, which fit and match the city life style seamlessly, make fast food so attractive and irreplaceable. However, as the raising awareness of peopleââ¬â¢s health in recent days, fast food has been accused as one of the major harms to a healthy life. Fast food, usually serves with oversized hamburgers and fries, contains excessive fat, both trans-fat and non-trans fat, causing serious illnesses such as obesity and earth diseases, and beverages, like cream soda and coke, contains overdosed sweetener, is one of the major reasons causing diabetic. Moreover, preservatives and flavor enhancers mixed into those frozen ingredients would significantly decrease the nutrition value of the meals. In conclusion, fast food is definitely quick, cheap and highly accessible. It is always ready on the fly, and seems to be a very good and simple option when people hope to squeeze their packed schedules for some time. However, people might mistakenly overlook the quality of food, in particular ingredients and nutrition facts, and jeopardize and risk their health. How to cite Junk Food Research Papaer, Essays
Friday, December 6, 2019
Economic Effects Of Protestant Reformation - Myassignmenthelp.Com
Question: Discuss about the Economic Effects Of Protestant Reformation. Answer: Nursing Burnout due to high workload A Global issue where shared responsibility for the common good is not being realized is nursing burnout due to high workload. Workload is associated with the volume of nurses. Nursing workload measurement occurs while assessing the patients. Burnout has been associated with nurses. Nurses are facing the higher workloads due to increase in the demand of the nurses firstly. Secondly, inadequate supply of nurses. Thirdly, the hospitals have reduced staffing and increased the working hours. Fourthly, since the workload increases it results in job dissatisfaction among the nurses which further contributes to higher nurse turnover. Global issues have changed the world drastically. Over the years, there were global difficulties that shared responsibility for the common good, which is not being realized. Burnout refers to a mental, physical and emotional exhaustion that is facilitated in the different professionals due to great pressure and workload. The nursing burnout has a few contributin g factors that has an impact on the nursing professionals (Chambers, Simmons Wackernagel, 2014). Common good is not being realized and recognized due to various reasons. On the contrary, justice consists of morality of individual rights and global common goods. Justice also deals with global health policy of individuals. Relationship between the community and self can be realized (Klinsky et al., 2017). A renewed importance on the dignity of human beings based on solidarity, action and advocacy was expressed by Pope Francis. The concept of common good was applied in ancient times. It chiefly dealt with the maintainability of the communitys responsibility. Politics is widely known and it fascinates the demands and interests of individuals. Individuals who are present in the world faced global issues. Global challenges are generally faced to resolve but were criticized instead on policy networks, advocacy, governance and regulatory networks. The common good must have an impact on all decisions people make in their lives. Examples of CST is to maintain the life and dignity of the human person, care for Gods Creation, Call to family, community and Participation. The ways to address the challenge of advocacy networks is to seek to amend the policies government, institutions and corporations. The oversee networks exist to examine institutions to ensure that they behave ethically. For instance, the forum of human rights watches the problems or issues of ethical behavior and the nature of individuals. Globally the standard network has developed technical operations. The technical operations guide the individuals to socialize and connect with each other. With the help of the internet, individuals were made aware of global news across the world. The global health system should do justice to the individuals by adjusting with the excessive growth rate in the population. The issue that is challenging is dignity and common good of humans affecting the nursing practice. There is another consequence of extreme burnout in the nursing professions. It deals with the behavioral change in the nursing professionals towards their patients. Imbalanced treatment and lack of admission to healthcare services and cultural ineptitude with exhausted resources are the social and economic components of health. The healthcare issues among the Australian population are improving outstandingly. Knowledge networks developed and shared ideas to resolve the global problems. To solve the global problems of individuals, a thorough research was done. Research included childrens health research and global network of women. The theory of policy network intended in establishing governmental policies even when non-governmental players existed. These help to reduce and solve the challenges of the individuals. Another reason to address the challenge of advocacy networks is to seek in order to scrutinize institutions to ensure that they behave and nature of individuals. There is discrimination in the healthcare system due to the economic and social determinants that are involved in relationships. Inequalities in healthcare arises as an effect of the lifestyle be havior and choices. Health treatment should be provided equally to rebuild the concept and scope of giving care and moral element of human dignity and common good. The Australian healthcare is battling a concentrated issue against the inequality among the urban and rural communities (Badland, 2014). The present distribution of healthcare services is chiefly aimed at the communities of people belonging from different cultural background. Nurses should focus on practices that will help them to end disparities and overcome the barriers of healthcare. This will invariably result in better health outcomes. The healthcare background is unfavorably loaded with demographic factors to meet the huge geographical land masses due to scarcity of resources. According to the Catholic Social Teaching, humans were created in the image of God. Individuals are said to have inherent worth and dignity (Sullivian, 2017). In some way or the other human beings are considered to be sacred. Catholic Social T eaching expresses that every individual is equal before God. Therefore, no person should think less of anybody as people belong from different cultures and places. The principle of Human Dignity refers to Catholic Social Teaching covers a strong situation on the issues that revolves around the birth and death of an individual (Lewis, 2014). It commonly deals with the society issues. Addressing global inequality and the approach to civil right issues covers the notion or theory of advocacy and community engagement. The Catholic Social Teaching covers every sphere. It has a few objectives or principles that guide the work of Caritas Australia. The first and foremost objective of Catholic Social Teaching is the dignity of the human beings. It is considered to be the basic of CST. As mentioned earlier, dignity of every person being independent, sex, creed, age and ability is the basics of Catholic Social Teaching (Atterbury Rowe, 2017). The second principle of CST is common good. This suggests that every individual must have enough access to the resources and the goods of the society. Later, these resources and goods will be able to fulfill the lives of the individuals. Thirdly, the principle of CST is Subsidiarity and Participation. Every person should have right to take part in decisions that will affect their lives. Subsidiarity requires those decisions that are made by the closest people (Daniels Gustafson, 2016). The fourth principle is Solidarity. According to the Catholic Social Teaching, human beings belong to one family despite of their innumerous differences. Solidarity exists in a way to express the understanding as to how human beings live and interact with each other (Beyer, 2014). The fifth principle explains that there should be preferential options for the poor. Caring for the poor is every individuals responsibility. Vulnerable people should be given preferential care. The sixth principle of the Catholic Society Teaching is stewardship of creati on. This particular principle expresses that everyone must respect, take care and share resources, which are also common good to people (Cantony, 2015). Change in the ecological background and adoption of new lifestyles is kind of a creation. Human beings must also be caring towards animals. It is considered to be an universal duty of every human being. Lastly, the principle expresses his views on promotion of peace. This states that all individuals requires request for the improvement of human life that includes protecting of dignity, goods and freedom of common people (Molloy, 2014). Community engagement and advocacy contributes to the solution of all these principles. It promotes collaboration, justice and respect for the differences of people. Common Good actively seeks conditions that boosts the good of all and contributes to the achievement of a common life. Human rights were threatened by conflicts continuously based on religious identity when mixed with the forces of nationalism. The Universal Human Rights sets limits to national sovereignty (Nichols, 2014). When the force of burnout influences the morality and dignity of the care provided to the patients, the principles of a moral and ethical society is also marked. Advocacy and engaging contribution helps towards maintaining peace economically, socially and culturally. Advocating the situations will result in ensuring a reply to injustice at global and local levels. It is concerned with the issues of poverty beyond charitable acts and into challenging the social structures and values. The central aim of social lives is the purpose of common good. Therefore, advocacy and contribution contributes to good understanding dealing with the Catholic Social Teaching, which in cludes common good and human dignity. References: Atterbury, K., Rowe, M. (2017). Citizenship, community mental health, and the common good.Behavioral sciences the law,35(4), 273-287. Badland, H., Whitzman, C., Lowe, M., Davern, M., Aye, L., Butterworth, I., ... Giles-Corti, B. (2014). Urban liveability: emerging lessons from Australia for exploring the potential for indicators to measure the social determinants of health.Social science medicine,111, 64-73. Beyer, G. J. (2014). The meaning of solidarity in Catholic social teaching.political theology,15(1), 7-25. Cantoni, D. (2015). The economic effects of the Protestant Reformation: testing the Weber hypothesis in the German lands.Journal of the European Economic Association,13(4), 561-598. Chambers, N., Simmons, C., Wackernagel, M. (2014).Sharing nature's interest: ecological footprints as an indicator of sustainability. Routledge. Daniels, J. R., Gustafson, J. N. (2016). Faith-based institutions, institutional mission, and the public good.Higher Learning Research Communications,6(2), 90. Klinsky, S., Roberts, T., Huq, S., Okereke, C., Newell, P., Dauvergne, P., ... Keck, M. (2017). Why equity is fundamental in climate change policy research.Global Environmental Change,44, 170-173. Lewis, V. B. (2014). DEMOCRACY AND CATHOLIC SOCIAL TEACHING: CONTINUITY, DEVELOPMENT, AND CHALLENGE.Studia Gilsoniana,3, 167-190. Molloy, C. (2014). Option for the Poor and for the Earth: Catholic Social Teaching. Nichols, C. V. (2014). FROM THE EDITORS ORGANIZATIONS WITH PURPOSE.Academy of Management Journal,57(5), 1227-1234. Sullivan, S. C. (2017). Catholic Social Teaching: Principles and Applications.
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